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Toon Tuesday : “Just finish the darned thing !”

Floyd Norman returns with a column that talks about the very start of his career at Disney Feature Animation. Back when he was a member of the “Fairy Unit” working on “Sleeping Beauty”

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I can’t remember the production number of any Disney or Pixar movie I’ve ever worked on — except one.


“Sleeping Beauty’s production number was 2082. I’ve never forgotten that number and probably never will. It was a number I had to write on every production slip, folder and drawing. And you better believe it — “Sleeping Beauty” had its share of drawings. It was not unusual for a scene in the film to be redrawn three separate times. Ouch!


I was lucky enough to work on this classic Disney movie many years ago. It was my first feature film, and my induction into an animation “boot camp” of sorts as I learned the ropes of film production with a talented group of Disney veterans. Oddly enough, it all began with a magazine.



Here’s a scan of that Cosmopolitan magazine where I saw my first sketch of Briar Rose.
Below is Jon Whitcomb’s sketch of Mary Costa, the voice of Sleeping Beauty


I opened the new issue of Cosmopolitan magazine to find a beautiful drawing of a new character for the upcoming Disney film, “Sleeping Beauty.” The line drawing was by Tom Oreb, one of Disney’s top character designers. This was the fifties, and I was still a student at the Art Center College of Design in Los Angeles. I loved the drawing. But I knew there was little chance of my ever working on this new Disney animated motion picture … Or so I thought.


As luck would have it, a phone call interrupted my third year at school and I instantly became a “drop out.” Disney had invited me to join their new group of animation apprentices. And with that, I began my career in the cartoon business.


It wasn’t called Feature Animation back then. Animation meant everything from TV animation, shorts, features, featurettes and special projects all under one roof. However, most young Disney artists angled for a position on the feature film currently in production if for no other reason than the bragging rights.


Like most young artists, I earned my stripes by working on “The Mickey Mouse Club,” “Disneyland,” and several short cartoons then in production. In time, I began to appreciate the fine work being done by Disney’s “B Team” on these second-tier projects. Though lacking the cachet of the Disney Feature unit, the artists and animators were still doing some pretty impressive work. Some artists in our group preferred the shorts work because the animation had more energy and vitality. Unlike the rather subdued, and often labored, feature film work.



Animator Fred Hellmich was our boss. Freddy made sure that our drawings were on
model and up to the Disney standard on “Sleeping Beauty.” Freddy also ran
interference for us with the Nine Old Men

Photo by Floyd Norman


For those familiar with the history of “Sleeping Beauty,” you’ll probably remember that this particular animated film suffered from Walt Disney’s lack of attention throughout the course of development. As you might imagine, the Old Maestro was preoccupied with his new theme park in Anaheim. Though Walt attended story meetings on occasion, more important issues at Disneyland continually diverted his attention. Key artists like Ken Anderson were often borrowed from the feature because Walt wanted him to remedy some situation at the park. This was 1956, and even though the movie had a release date of 1959, only one sequence had been moved into production.


Eventually, the lack of progress on “Sleeping Beauty” began to annoy the Old Maestro. Over time, it became clear that the movie was not exactly thrilling Walt Disney, and he was anxious to move things along. One day, Walt was heard to exclaim “Just finish the darn thing!” And suddenly, the film was put on the fast track.


Even with the lack of progress on the film, the animators had cranked out a considerable amount of rough animation. This footage would have to be “cleaned-up” before advancing to the next stage of production. Our finished pencils would move to Ink & Paint where hundreds of talented young women would ink and paint the drawings by hand. If you’ve ever seen a “Sleeping Beauty” finished cel, you’ll note that each cel had inks in multiple colors. Every individual cel in the movie was a mini masterpiece.


Animation production bosses Ken Peterson and Andy Engman set up what were then known as clean-up units. These units were the animation equivalent of shock troops. Small, efficient teams capable of churning out reams of finished footage in order to complete the picture on schedule. Each unit was assigned a character or series of characters in the movie that would be their specialty. Most teams would consist of a Key Clean-Up Artist (often a former animator), two additional assistant animators, two break-down artists, and finally two or three inbetweeners. With this system in place, Disney’s master animators would move their scenes through this artistic pipeline.



Crew member Rick Gonzales takes a break to study paintings
by “Sleeping Beauty” color stylist Eyvind Earle
Photo by Floyd Norman


I was assigned to the “Fairy Unit.” No, it’s not what you think. Our job was cleaning up all the footage on the three fairies, Flora, Fauna and Merryweather — the magical sprites that take the princess Aurora into hiding in the forest. Freddy Hellmich headed up our unit. Freddy was a former Disney animator pressed into service as Key Clean-up. Veterans Chuck Williams and Jim Fletcher assisted him. Finally, the kids in the group were Bob Reese, Rick Gonzales, and myself. Our jobs were to finalize the footage coming from the multiple animators assigned to the three fairies. All this was done under the watchful eye of Directing Animator Frank Thomas.


Quality control was our utmost concern, and all unit leaders gave their crews continual drawing lessons throughout the production. It was the best animation training any young Disney artist could have received because no drawing escaped the scrutiny of the Directing Animators. Milt Kahl, Frank Thomas, Marc Davis, Ollie Johnston and others cut you no slack. I do not exaggerate when I say we caught hell for an off model drawing, the shape of an eye, or the width of an eyelash.


As the deadline for “Sleeping Beauty” approached, all crews were put on overtime. I confess, unlike recent animation backbreaking schedules, our overtime assignment was almost leisurely. Free meals were provided by the Disney commissary, and all were encouraged to work no later than nine PM. Walt Disney was not about to “burn out” his talent pool, and unlike today’s often insane production schedules, the studio kept their production demands in check. This is something today’s studio managers could learn from — but that’s the subject of another column.


If you were a young bachelor like most of us, the Disney studio was our second home anyway. We would wander the hallways at night, and talk with the Disney veterans. On occasion, some “old guy” would set us down and tell us tales of the early days on Hyperion. We also heard the war stories and the military occupation of Walt’s cartoon factory. Finally, we heard fascinating tales about the Old Maestro himself. Hard work had never been so much fun.



Jim Fletcher was another member of our crew. Jim attended the Chicago
Art institute before coming to Disney in the 1950s.
Photo by Floyd Norman


Production 2082 — Walt Disney’s “Sleeping Beauty” — opened in 1959 to lukewarm reviews. Those of us who worked on the animated masterpiece were taken aback by the public’s rejection of our labor of love. However, over the years the movie has found new life and garnered a dedicated legion of fans. “Sleeping Beauty” in many ways was the end of an era. It was the last feature film inked and painted by hand, and six hundred artists labored for over five years to create a hand drawn animated classic that would continue to delight audiences for years.


With “Sleeping Beauty” wrapped, Walt Disney was suddenly excited about an idea for another feature film. It would be called “The One Hundred and One Dalmatians.” But for the life of me, I can’t remember that film’s production number.



Did you enjoy today’s look back at the creation of “Sleeping Beauty” ? Well, that’s just the tip of the iceberg when it comes to the many animation-related tales that Floyd Norman has to tell. Many of which you’ll find in the three books Floyd currently has the market. Each of which take an affectionate look back at the time that Mr. Norman has spent in Toontown.


These include Floyd’s original collection of cartoons and stories — “Faster! Cheaper! The Flip Side of the Art of Animation” (which is available for sale over at John Cawley’s cataroo.com) as well as two follow-ups to that book, “Son of Faster, Cheaper” & “How the Grinch Stole Disney.” Which you can purchase by heading over to Afrokids.com.

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History

California Misadventure

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This article is an adaptation of an original Jim Hill Media Five Part Series “California Misadventure” (2000).

Walt Disney was desperate.

Here it was, early 1955. Walt had pumped every penny he had into building “The Happiest Place on Earth” out amongst the orange groves of Anaheim. When he suddenly realized: “There’s no place for them to stay.”

Who’s “them?” Disneyland’s customers. AKA the guests.

All those people who are going to drive up from San Diego, or down from San Francisco. They’d be tired after a full day of touring his “Magic Kingdom.” Disney knew that these folks would want a nice, clean place nearby where they can stay.

But Walt didn’t have the dough necessary to build a hotel next to Disneyland. He barely had enough cash to finish the park itself, let alone build lodgings nearby. But Walt knew that having a nice hotel right next to the park would play a crucial part in the project’s success.

But what could he do? Roy certainly wouldn’t give him the money. ABC was completely tapped out. And Walt had already cashed in his life insurance.

Jack Wrather Helping Disneyland

In desperation, Walt turned to an old friend: television producer Jack Wrather. Jack was someone Walt had been friendly with for years. They were both old pros when it came to surviving in the cut-throat world of the movie business.

These days, though, Jack was definitely on a hot streak. Having produced two of TV’s earliest syndicated hits (“Lassie” and “The Lone Ranger”), Wrather was flush with cash. He had also invested wisely in real estate around Southern California — ending up with big holdings in oil and natural gas.

Using the excuse that he wanted to pick Wrather’s brain concerning his Disneyland project, Walt asked Jack to join him out in Anaheim for a tour of the construction site. It was only after Wrather got there that Jack finally realized that Disney didn’t want to pick his brain. Walt was out to pick his pocket. There among the construction footings, Walt told Jack the story of Disneyland. How he dreamed of building a different kind of family fun park. How he’d need a clean new hotel nearby for visitors to stay in.

Jack listened. Nodded. Smiled. Then said “No.”

Walt persisted. Jack resisted. I mean, to Wrather, Disney’s idea made absolutely no sense. A 17-million-dollar amusement park, built out in the middle of the citrus groves on Anaheim? Who the hell was going to drive out from LA to visit this place, anyway? Walt didn’t need a hotel. He needed his head examined.

But Walt wouldn’t give up. He kept trying to sweeten the deal, first offering Wrather a 99-year lease on the property. Then Walt threw in the Disney name, saying that Wrather could use it on any other hotels he built in Southern California.

At this point, Walt was near tears. Embarrassed at the sight of the weepy movie mogul, Jack finally caved in and agreed to help his friend. But he wasn’t going to build a hotel next to Disneyland. That would just be too expensive. Walt would just have to settle for a motel. And a small one at that.

Disneyland Motel Turns Into the Disneyland Hotel

Of course, everyone knows that Disneyland opened on July 17, 1955. After a somewhat shaky first summer, the park proved to be a hit with the public. On October 5th of that same year, the Disneyland Motel opened on a 60-acre site right across the street from the park. It too would prove to be very popular with the public.

Walt is thrilled with the success of Disneyland. But no more than Jack Wrather was with the success of his Disneyland Motel, which he rapidly turned into a resort-style hotel. Three huge high-rise towers — the Bonita, Sierra and Marina — were quickly thrown up, bringing the total number of rooms on property to over 1,100. Wrather also added several spectacular swimming pools as well as a convention center to the complex.

Walt never forgot Jack’s generosity when it came to building the Disneyland Hotel. When few in Hollywood had any faith at all in Disney’s theme park project, Wrather (albeit somewhat reluctantly) agreed to help his friend. This gesture had meant the world to Walt, so he was constantly looking for ways to repay Wrather for his kindness.

Monorail to the Disneyland Hotel

Take, for instance, the Monorail. When the Disneyland-Alweg monorail system was first installed at the park in 1959, it just took guests on a quick trip around Tomorrowland. But that wasn’t good enough for Walt. He wanted his new train to actually go somewhere and provide a real service.

So, in 1961, Walt decided to extend the monorail’s route. He had a track installed that took the trains out of the park and ran them across the street over to the Disneyland Hotel. Here, passengers could disembark to do some shopping and dining at the resort. Or they could just sit tight in their seat for the return trip to Tomorrowland.

Walt spent millions building the track to get the monorail over to Wrather’s property. Mind you, he never asked Jack to help shoulder the cost. All Disney did was charge the Wrather Corporation a nominal fee to help maintain the hotel’s monorail station.

This one generous gesture added immeasurably to the allure of the Disneyland Hotel. While there may have been other hotels in Anaheim that were more luxurious and better laid out, none of them were directly linked to Disneyland via a state-of-the-art transportation system. It was this distinction that led to the Disneyland Hotel having the highest occupancy rate in all of Orange County.

In his lifetime, Walt always made sure that Jack Wrather and the Wrather Corporation were well taken care of by Walt Disney Productions. It was only after Walt’s death in December 1966 that the coziness between the two companies began to curdle.

Wrather Corporation & Walt Disney Productions

The key sticking point was that deal Disney had worked out with Jack Wrather way back in 1955. By giving the Wrather Corporation a 99 year lease on the Disneyland Hotel site as well as the exclusive right to use the Disney name on any hotels built in Southern California, Walt had effectively cut his own company off from a huge revenue stream ’til 2054.

Think about it: All those hotels in Anaheim, making millions of dollars each year off guests who have come to see Disneyland. And the Mouse doesn’t get a nickel of it — all because of some desperate deal Walt cut with Jack Wrather while weeping in the Disneyland construction site.

Mind you, it’s not like the Mouse didn’t try. Each year, Disney representatives would contact Jack Wrather, saying that they wished to discuss terms for buying out his Disneyland Hotel contract. Each year, Jack would just laugh and say “Thanks but no thanks. I’m happy with the arrangement as is.”

This continued right up until June 1984, when Disney Chairman Ray Watson personally approached Jack about buying back the Wrather Corporation’s Disneyland Hotel holdings. Wrather — whose health was fading at the time — hinted at this particular meeting that he might finally now be ready to sell his property back to the Mouse. But before negotiations could officially get underway, Wrather died in November 1984.

Michael Eisner Making Moves

By then, Michael Eisner and his new management team had already taken up residence at Walt Disney Productions. One of Eisner’s first goals was to radically improve the company’s bottom line, which meant he had to quickly increase the amount of money the company’s theme parks generated.

To do this in Florida, Eisner just okayed construction of two huge new hotels at the WDW resort: The 900 room Grand Floridian and the 2,100 room Caribbean Beach Resort. Eisner had planned to do the same thing at Disneyland — only to discover that A) the Disney Company didn’t own any hotels in Anaheim, B) they didn’t have sufficient land to build any new resorts, anyway, and C) only the Wrather Company had the rights to use the Disney name on hotels built in Southern California.

Eisner was dumbfounded when he heard about this. He turned to his newly hired Disney Chief Financial Officer Gary Wilson and said: “Handle this. I don’t care how you do it, but I want that contract broken. The Walt Disney Company has to be the sole owner and operator of the Disneyland Hotel.”

Wilson met with Watson and learned that Wrather had really almost been ready to sell Disney back the Disneyland Hotel when he passed away in November. In the meantime, Wilson gathered intelligence about the Wrather Corporation. He learned that — since Jack’s death — the company had fallen on extremely hard times. To keep afloat financially, the Wrather Corporation had already sold off several premium assets: Its oil and natural gas holdings, as well as the syndication rights to “The Lone Ranger ” and “Lassie.”

Wrather Corporation Under Attack

It seemed like this financial crisis might be the ideal time to approach Wrather with an offer to buy up the Disneyland Hotel acreage and contract. And Wilson was just getting to do this, when word came from Wall Street that a New Zealand-based firm — Industrial Equity — had bought up 28% of the Wrather Corporation.

This firm — run by corporate raider Ronald Brierley — quickly made its intentions known: It filed reports with the Securities and Exchange Commission that it intended to buy up at least half of Wrather Corporation.

Sensing that Disney’s opportunity to gain control of the hotel was slipping away, Wilson and his team moved quickly. They immediately asked for a meeting with Wrather Corporation management. While in that meeting, Wilson voiced Disney’s disapproval that the ownership of the Disneyland Hotel could slip away to a foreign green-mailer like Brierley.

While Disney officially could do nothing to derail Wrather’s deal with Industrial Equity, Wilson did point out that the hotel’s monorail maintenance contract was soon up for renegotiation. Wilson then told Wrather management that the Mouse was considering a slight hike in the monorail maintenance fee. Like to — say — $10,000 a day?

Disney’s threat was none so subtle, but very clear. Should Wrather try to sell off their Disneyland Hotel holdings to anybody but the Mouse, Disney would make operating the monorail so prohibitively expensive for the new owners that there was no way that they could ever make money off the hotel. Faced with these terms, Wrather had no choice but to begin serious sale talks with the Mouse.

Unfortunately, the Disneyland Hotel sale negotiations dragged on for months. Disney felt that Wrather was asking too high a price for the property, while Wrather’s people thought that the Mouse’s offers were embarrassingly low. With no resolution in sight, the sales talks plodded on into 1987, eventually rolling into 1988.

Walt Disney Company Gains Control of the Disneyland Hotel

Desperate to finally get its hands on the Disneyland Hotel, the Mouse did the unthinkable: It actually got in bed with Ronald Brierley and Industrial Equity. Together, the two companies bought up the remaining 78% of Wrather Corporation for $109 million. Each firm got 50% of the Wrather Company. But only the Mouse got the rights to run the Disneyland hotel as well as develop the surrounding Anaheim property.

Six months later, the Mouse turned around and bought out Industrial Equity’s portion of the Wrather Corporation. This took over $85 million, which Brierley gleefully pocketed before heading back to New Zealand.

So, in January 1989 — after 34 years and a total of $161 million dollars — the Mouse had finally regained control of the Disneyland Hotel. Given that Wrather Corporate has allowed the hotel’s 1,100-plus rooms to fall into disrepair, the first order of business was a $35 million rehab of the entire resort.

But the big news is the Walt Disney Company had finally regained control of its own name. Now it could launch a whole series of Southern California hotels if it chose to …

Only Michael didn’t choose to. He realizes that Disneyland — as it is currently configured — is strictly a one-day park. Guests would typically arrive in Anaheim that morning to see the park and its new attractions, then drive back home that night.

Consequently, there was no point in doing a Walt Disney World-style ramp-up of the number of Disney-owned hotel rooms at the Disneyland resort.

Unless…

Unless there was a reason for all those people to now stay two days in Anaheim. Like — say — a brand new Disney theme park in Southern California for them to see?

Intrigued by this idea, Eisner calls in the Imagineers. He outlines his idea of building a second Disney theme park in Southern California. He sends them back to WDI, telling them to return in one month’s time with plans for new Disney theme parks. His one creative directive: “Amaze me. Astound me.”

When the Imagineers finally do return one month later to show Eisner their proposals for new Southern Californian theme parks, they did actually amaze their new boss.

They’d proposed building two distinctly different Disney theme parks in two unlikely locations — one in Disneyland’s old parking lot, the other along the waterfront in Long Beach.

Long Beach vs. Anaheim

The rumors began flying in March 1990.

The Mouse was up to something.

Something big.

For months now, Disney had been meeting privately with the port authorities and city officials of Long Beach. Everyone the Mouse spoke with was sworn to secrecy. But — even so — little tidbits had begun to leak out about this highly hush-hush project.

Like … whatever Disney was up to, the company would be spending at least a billion dollars to get the thing up out of the ground. And … The project would feature a massive port for cruise ships, as well as several seaside luxury hotels. Best of all, there was talk of an elaborate new Disney theme park.

Long Beach residents were thrilled by these rumors.

The people of Anaheim, as you might understand, were not.

For years now, Orange County residents had listened politely as Disneyland cast members complained about how the company’s pre-existing deal with the Wrather Corporation prevented the Mouse from expanding in Anaheim. Well, that contract was null and void now. So where was Disney? Not planning any projects for Orange County, that’s for sure. The Mouse is down by the water, mapping out mega-resorts with his new pals from Long Beach.

Anaheim officials felt hurt and betrayed by what they perceived as the Mouse turning his back on his long-time friends. But — rather than get mad — these Orange County officials became determined to win back Disney’s affections. They’d do whatever they had to get back in Mickey’s good graces.

Which is exactly what the Mouse had hoped they’d do.

Ah — if we’d only known for sure what the Disney Company was actually up to, way back then in 1990-1991. We could have gotten a big box of popcorn and sat right down front. ‘Cause this was “Show Business” on a grand scale, with the real emphasis on “Business.”

As in “Giving Someone the Business.”

I mean, this was manipulation on a masterful, massive scale. The Walt Disney Company successfully pitting two major Southern Californian cities against one another, with Anaheim and Long Beach battling to see who would have the privilege of paying a billion dollars for public improvements (stuff like new highway ramps, street widening, etc.) that Disney insisted were necessary to properly launch its new theme park. All that time, all that energy, all the money expended, just so that city can have the bragging rights to having bagged the new Disney kiddie park? It hardly seems worth the effort.

Is the Mouse really that Machiavellian? Let’s look at the time line, kiddies.

Westcot & Disney Seas

January 1989: Michael Eisner asks the Imagineers to come up with some ideas for new Disney attractions for Southern California. WDI delivers two killer concepts to its CEO: Westcot Center and Disney Seas.

Truth be told, there are some obvious similarities between the two proposed theme parks. Westcot Center and Disney Seas both had bold designs that depart radically from the look and feel of classic Disneyland. Mind you, the two proposed parks aren’t that original. Both used a giant knock-off of Epcot Center’s Spaceship Earth as their centerpiece / icon (Westcot Center has its great golden Spacestation Earth, while the Disney Seas park has its bright blue Oceana.)

Most importantly, both Westcot Center and Disney Seas are going to be almost prohibitively costly to construct. Initial estimates suggest that the parks will each cost $3 billion to build.

That’s a lot of money for the Walt Disney Company to have to lay out all on its own; particularly in 1989, when the Mouse is still recovering from the massive construction bills the company ran up hurrying to finish Walt Disney World’s (WDW) Disney-MGM Studio theme park in Orlando in time for its grand opening in May of that year.

And then there’s the cash the Mouse has to have on hand to cover the costs of its portion of the Euro Disney. (This was way back when Disney thought that Euro Disney was going to be a guaranteed goldmine. Which just goes to show that the Mouse doesn’t always know what it’s doing. Anyhow… )

Disney needed a way to make either of these projects more financially viable (read that as “cheaper to build”). The easiest way to do this was to persuade an outside party to take on a portion of the cost. Someone with deep pockets. Like — say — Long Beach, or Anaheim, or even the State of California.

Fighting for the Mouse

Disney worked hard to keep all the outside parties involved in this project off-center and out of the loop. For example, the Mouse officially announced the “Port Disney” project in April 1990. However, within just a week’s time, the Mouse put out a press release that — in a nutshell – said: “By the way, if we don’t get that modification to the State Coastal Act that we’re looking for, we’re pulling the plug on the whole damned project tomorrow.”

Long Beach — which was desperate to land this $3 billion project (with the hope that it might revitalize its depressed downtown area ) — repeatedly jumped through whatever hoop the Mouse set up. High-ranking city officials even put pressure on Peter Douglas, executive director of the Coastal Commission (reportedly even threatening to have him removed from his $70,000-a-year job), just because he dared to speak out against the “Port Disney” project.

Meanwhile, Anaheim officials continued to pester Disney management, hoping to get it to change its minds about Long Beach and refocus its expansion efforts on Orange County.

One enterprising politician even used Disneyland’s July 17th birthday celebration as a forum to plead the county’s case. Standing on stage in the Magic Kingdom, he departed from his scripted birthday greeting to personally urge Michael Eisner to bring the California second gate project back to Anaheim. Michael was not amused.

Little did this politician realize that the other shoe was about to drop. Disney was continually finding its efforts to clear all the legal hurdles to build Disney Seas / Port Disney stymied by environmentalists. Three of California’s largest environmental groups had banded together to protest the project. They had a particular problem with the Mouse’s plan to fill in 256 acres of San Pedro Bay so it could build its Disney Seas theme park.

Sensing that “Disney Seas” might end up going the way of the Titanic, the Mouse unofficially put the word out during the summer of 1990 that it might have another Californian theme park in the works, just in case “Port Disney” fell through.

Orange County officials were further heartened in February 1991, when they learned that the Disney Company had purchased 23 acres of land in Anaheim. Why would you buy land if you didn’t intend to build something on it?

Still, the Mouse worked hard at keeping Anaheim officials off-balance. It would leak detail about the proposed Anaheim second gate, then have a ribbon cutting for the “Port Disney” visitor center the very next day.

By May 1991, when Disney finally officially unveiled its $3.1 billion plan for the Westcot / Disneyland Resort project, the Anaheim city fathers were complete basket cases. While they were thrilled that Disney had finally revealed its plans for a second Anaheim park, they were also terrified that the project might suddenly fall through.

The Mouse had these guys right where it wanted them, particularly when it began issuing statements such as (when asked in a straightforwardly fashion) whether the company intended to build just Westcot or just Disney Seas, a Mouse-ka-spokesman replied: “While it wants to build both, the Walt Disney Company can only build one of these parks in the 1990s. The company will build first in the city that provides us with the best support package.”

The Mouse’s message was clear: Give us what we want (In Anaheim, Disney was looking for $1 billion worth of street widening, tree planting and public improvements. At Long Beach, Disney was asking for $880 million worth of highway improvements) or we’ll go with the other guy.

In the end, Anaheim did exactly what Disney asked. They even tabled discussion of a theme park admission tax because the Mouse threatened to cancel Westcot if the proposed tax ever came up for a vote.

By the fall of 1991, though Disney would never publicly admit to it, the company had given up on its Long Beach project. The state of California had refused to give the Mouse the zoning variance it needed to fill in that portion of San Pedro Bay. Without that additional land to build on, the whole “Port Disney” project was no longer viable.

Just days before Christmas, Long Beach got a huge lump of coal in its stocking, as Disney officially cancelled the “Port Disney” project. Had the project actually gone forward, “Disney Seas” would have created 20,000 jobs for the community.

Orange County officials rejoiced at this news, little realizing how often they’d been manipulated by the Mouse during the selection process.

And the manipulation would continue for months to come — as the Disney Company would repeatedly seek Anaheim’s approval for the numerous changes it would make to Westcot’s master plan.

Would Westcot Have Been Better Than Disney California Adventure?

Why do Disneyana buffs constantly complain about Disney’s California Adventure?

It’s not so much about what DCA is, as it is about what that park isn’t.

Imagine if there was an announcement in your local paper that a major company intended to build a world class restaurant, right in your home town. Their plans called for the restaurant to be housed in an elegant building surrounded by beautiful gardens. Inside, they’d serve delicious food while live bands performed.

Wouldn’t you be excited if you heard that a place like that was coming to your town?

Conversely, wouldn’t you be disappointed if you were to learn that — after years of hype — the same company had decided not to construct the elegant restaurant, but were opting instead to build a McDonalds on that site?

One might argue that a restaurant is a restaurant. Food is food. It doesn’t much matter if an elegant restaurant is replaced by a fast food place. You still have somewhere to eat.

This is why Disneyana buffs are so upset. In their minds, they were promised the beautiful restaurant (Westcot) but ended up with McDonald’s (DCA).

It doesn’t much matter that many of the very same Imagineers who dreamed up Westcot also worked on attractions for DCA. Not to the Disney die-hards, anyway. All that they remember — all too keenly — are the plans for Westcot. Next to the greatness-that-might-have-been of that grandiose resort, everything — particularly California Adventure — pales in comparison.

Was this abandoned-but-not-forgotten project worth all this fuss? In a way, yes. Had Westcot been built following the project’s original plan, it would have been the culmination of Disney’s theme park experience. Everything that the Mouse had learned while building resorts in Florida, France and Japan was going to be used back in California.

And how fitting that Disney was going to re-invent the theme park experience — right back in the place where theme parks had been invented in 1955.

Westcot and the original Disneyland Resort plan was truly groundbreaking stuff. It sought to turn Disneyland and the tired collection of motels and fast food joints that surrounded the park as something extraordinary: a lushly gardened, brightly lit urban entertainment center. Had this project gone forward as originally planned, Anaheim could have emerged as one of California’s premier destination resorts.

Journey Through Westcot

You want to know what all the fuss was about? Do you long for a taste of the wonders of Westcot? Here, let me take you on a journey to the greatest theme park the Disney Company never built:

Your day at Westcot begins as you zoom off Interstate 5, driving straight in to one of two massive parking garages that border the reconfigured Disneyland Resort. After parking your car, you hop aboard an elevated shuttle (modeled after the automated system that Orlando International Airport uses to shuttle passengers to its outermost air terminals) which takes you quickly and quietly to Disneyland Plaza.

Though it’s only a short trip to the plaza, you still use this opportunity to eyeball the plush new resort. Off in the distance, you spy the Magic Kingdom Hotel — one of three new resorts the Walt Disney Company has built outside the parks. Its red tile roof and stucco stylings remind you a lot of the historic Spanish missions up in Santa Barbara.

The shuttle’s elevated track also takes you past Disneyland Center — a retail, dining and entertainment area located next to a six acre lake. You notice that many of the buildings in this part of the resort are modeled after memorable Californian landmarks: Catalina’s Avalon Ballroom, Venice Beach’s Boardwalk as well as San Diego’s Coronado Hotel. You make a note to do a little poking around here after your day at Westcot.

But now it’s time to disembark. As you stroll down the steps into Disneyland Plaza, you can’t help but think: this used to be the parking lot? Now it’s a tree-lined, fountain-filled open space, which allows guests a moment or so to get themselves oriented before beginning that day’s adventure.

To your left is Disneyland “Classic.” To your right is Westcot, a stylish rethinking of WDW’s Epcot Center. Everything that makes that Florida theme park fun is recreated here. Everything else that made Epcot somewhat creepy and a bit of a bore has been left behind.

As you push through the turnstile to enter Westcot, the first thing you see is the park’s icon, Spacestation Earth. A giant 300-foot-tall golden ball reminiscent of Epcot’s Spaceship Earth. Even in the distance, it towers over everything. Sitting on a lush green island at the center of World Showcase lagoon, Spacestation Earth is home to the Ventureport.

You’ll have to cross a pedestrian bridge out over the water to reach Spacestation Earth and the Ventureport. But here, you’ll get your first taste of the Wonders of Westcot. Many of your old favorites from Epcot’s Future World — the “Journey into Imagination” ride with Figment and Dreamfinder, the “Body Wars” ride from the”Wonders of Life” pavilion as well as the “Horizons” ride — will be waiting for you here, where you can “Dare to Dream the Future.”

Well, the Future’s a fun place to hang out for a while. But suddenly your stomach’s growling. Maybe now would be a good time to sample all that international cuisine that’s available around World Showcase Lagoon. So you walk back around that pedestrian bridge and begin exploring the Americas.

(Westcot’s World Showcase is a little different than the Epcot version. Here, you won’t find separate countries, but countries grouped by regions. So, if you want to check out the international area, you have a choice of heading to the Americas, Europe, Asia as well as Africa & the Far East. Four distinct districts that try to span the globe. Today, you’ll begin your journey in the Americas.)

As you walk back across the pedestrian bridge, you can’t help but notice how cleverly Westcot is laid out. The buildings that form the Americas area (which also double as the main entrance to the park) have been done in an early 1900s style, reminiscent of the way New York City must have looked like at the turn of the century. Architecturally, these buildings have just enough in common with the buildings that make up Disneyland’s Main Street U.S.A. that the two theme parks blend together effortlessly. There are no jarring transitions for guests who are exiting one park to visit the other. It all flows together seamlessly.

Inside World Showcase, this sort of architectural blending continues. Instead of doing what the Imagineers who designed the original Epcot did (i.e.: building large, free-standing international pavilions with wide swaths of greenery separating each building from its neighbor), the team that designed Westcot put its buildings right next to one another. That way, you can — for example — see how Japanese architecture borrowed from Chinese design, which — in turn — influenced Indian ornamentation.

You also notice that Disney has obviously learned from the other mistakes it made with Epcot. There are fewer travelogue films to be seen here, but a lot more rides. Kids won’t complain about there being nothing to do in this park, particularly with attractions like “Ride The Dragon.” This steel coaster roars across the rooftops of the Asian section of World Showcase, following a track that’s designed to look like the Great Wall of China.

As you explore the many shops and exhibits you find in the park’s international area, your eye keeps being drawn to the top three floors of the six story buildings that ring World Showcase Lagoon. What a thrill it must be to have a room up there — in one of two new Disney Resort hotels, where guests can actually “live the dream” of staying inside a theme park.

I bet those rooms offer a great view of the nightly fireworks extravaganza.

Speaking of night, where did the day go? It seems like you just got to Westcot, yet it’s already time to head back home. You barely got to see half of this hyper-detailed theme park. I mean, how did you end up missing taking a trip on “The River of Time,” the park’s signature attraction? That 45 minute boat ride would have taken you all the way around the park, past elaborate audio animatronic recreations of great moments in history.

Oh well. I guess you’ll just have to catch that the next time.

You walk out of Westcot. And — while you are sorely tempted to catch that rock concert that’s currently playing in the Disneyland Arena (a 5,000-seat venue located just outside the entrance of Westcot, right next to Harbor Boulevard) — you know it’s really time to go home. That’s another one of the many attractions that will have to wait ’til the next time you visit the new and improved Disneyland Resort.

But — given all the new stuff that there is to see here — you’re sure you’ll be back soon.

The Promise of Westcot

You see. THAT’S what we missed out on. NOW do you understand all the endless griping you read about California Adventure as you’re out trolling the Internet?

This was a version of the Disneyland Resort that you could never have seen in one day. You would have — at the very least — needed three days: One to visit Disneyland “Classic,” one to visit Westcot, as well as an additional day to explore the new hotels, and to shop and dine at Disneyland Center.

This was exactly what Eisner wanted: Walt Disney World recreated in Anaheim in miniature. A world class resort built on a postage-stamp sized parcel of land. Best of all, in spite of the number of attractions the Imagineers had crammed into the project, the Disneyland Resort would not have seemed cramped. All the plazas, trees and fountains would have given guests the illusion that there was plenty of open space.

One of the things that really excited Eisner was that “Live the Dream” program, which would have allowed guests to stay in hotel rooms that were actually located inside Westcot’s World Showcase. Extensive survey work at Disneyland had showed that guests were willing to pay top dollar — $300 to $400 a night — to stay in these rooms. That would have made this part of the resort a tremendous money maker for the Walt Disney Company.

The beauty of this plan was that — in designing six story structures for World Showcase that housed shops, shows and restaurants on their first three floors and guest rooms towards the top — is that the Imagineers created a unique variation on Disneyland’s berm. The very height of these combination show buildings / hotels prevented guests from seeing out into the real world, perfectly preserving the sense that they had been transported to a different place.

The Westcot project seemed to have everything going for it. It had looks. It had style. It had the potential to make massive amounts of money, which to Michael Eisner’s way of thinking, is a lot more important than looks and style. It had Orange County officials drooling over the idea of hundreds of thousands of people putting off that WDW vacation in favor of visiting Disney’s newest resort in Anaheim.

There was just one slight flaw in this plan: No one had bothered to ask Disneyland’s neighbors — the folks who actually live in homes off of Katella and Ball Street — what they thought of all this development.

As it turns out, they had plenty to say.

Problems with Residents

There was no getting around it. Spacestation Earth was going to be impressive.

At 300 feet, Westcot’s centerpiece building was going to be the tallest structure in all of Orange County. As big as a 23-story skyscraper, but round and covered in gold. Shimmering under the Californian sun, it would dazzle your eye and be visible for miles around.

Impressive, yes. But would you really want one towering over your backyard?

That was the problem Curtis Sticker and Bill Fitzgerald had. As long-time Anaheim residents, they had grown accustomed to the nightly crackle of the fireworks over the Magic Kingdom. They had learned all the short cuts to get around traffic jams on Interstate 5. That’s just what you had to do when the Mouse was your neighbor.

But now here comes Westcot with its 4,600 new hotel rooms, its 17,500 new employees, and its 300 foot tall golden ball. All those dramatic changes to Disneyland were bound to have an impact on the local community, right?

That’s what Sticker and Fitzgerald thought. But when they tried to voice their concerns about the project during a June 1991 Wescot public forum all they got was Disney’s dog and pony show.

When asked about traffic flow, the Mouse pointed to the project’s two huge parking garages (which on the model loomed over Fitzgerald’s neighborhood like the Great Wall of China.) “They’ll be the largest parking garages in the whole world,” the Disney Guest Relations spokesperson squeaked proudly.

When asked about noise, the gosh-how-cute spokesperson tried to deflect the crowd’s concerns by pointing out the Disneyland amphitheater. “It’ll seat 5000,” she said, “And we’ll get neat people like Neal Diamond and Barry Manilow to come there and play.” (Sticker couldn’t help but notice given the way that amphitheater was situated on Disney property that the natural acoustics of the place would drive a lot of noise from those concerts right into his neighborhood.)

“What about our schools?” the neighbors asked. “Won’t they get swamped when the children of those new 17,500 cast members try to enroll?” This was the cue for Disney media relations staff to play up the educational aspects of Westcot. “Your kids will be able to take field trips here and learn all about other lands as they tour World Showcase. And have you noticed Spacestation Earth? That will have lots of science exhibits in it, too.”

Fitzgerald and Sticker had heard enough. It was obvious that Disneyland thought its Anaheim neighbors were a bunch of complete idiots, the types of yokels that could be distracted from voicing their petty concerns by lots of bright, happy talk about the wonders of Westcot. “Oooh! Look at Spacestation Earth! It’s so big and shiny.”

Let this be a lesson to Mickey: Never piss off a suburbanite.

Gathering the Troops

In the days that followed, Fitzgerald and Sticker met with other area residents who were equally bothered by the Mouse’s seemingly cavalier attitude towards the concerns of the local community. They felt something should be done to make Eisner aware that the locals weren’t too thrilled with his ambitious new plans for Anaheim. Someone suggested that they get a petition going, maybe form a group.

This is how the Anaheim Homeowners for Maintaining the Environment (“Anaheim HOME”) rose up in Spring 1992 and grew to bite Disney squarely in the ass. 1,600 members strong, this neighborhood-rights group quickly became a force for Disney to reckon with. Anaheim HOME did things that terrified the Mouse, and that forever changed the way Disney did business in Orange County.

Take for instance the tickets scandal. For 38 years, one of the nicest perks Anaheim city employees got when they worked in the Mayor’s office was free tickets to Disneyland. You just told the Mayor’s secretary when you wanted to go, and she made the call to Disneyland’s City Hall. Your passes would be waiting at Guest Relations when you arrived at the park.

Anaheim HOME got wind of this decades old practice. Since the people who worked in the Mayor’s office were obviously going to have some influence over the Anaheim Planning Commission (the folks who’d actually say “yea” and “nay” to Disneyland’s expansion plans), wouldn’t it stand to reason that giving free tickets to the Mayor’s staff could somehow be viewed as influence peddling by the Mouse? Kind of like offering them a bribe?

Anaheim HOME clued the local media in to the free tickets scam. In the firestorm that followed, hundreds of Orange County employees had their reputations sullied for allegedly taking illegal gifts from the Walt Disney Company. The Mayor’s office was forced to hand down an official edict: no city employee would ever be allowed to accept free tickets — or free anything — from Disneyland ever again. It was the end of an era.

It was not, however, the end of Anaheim HOME’s guerilla tactics in its attempts to make the public aware that the Mouse was one awful neighbor. Guests driving into the Disneyland parking lot during Christmas Week 1993, had to actually roll through a Anaheim HOME picket line. As guests slowed down, they were offered a leaflet detailing the less savory aspects of Disney’s expansion plans.

As you might imagine, Michael Eisner didn’t have a happy holiday when news of this got back to him.

Countering the Negative Publicity

Disney tried to turn around the bad buzz about its Disneyland resort project. The Mouse quietly recruited prominent local businessmen like KTLA’s Ed Arnold, Coporate Bank Chairman Stan Pawlowski and Pacific Bell executive Reed Royalty to head a pro-Disney organization that area residents would be asked to join.

This organization, which came to be known as “Westcot 2000,” meant well. But the overly-polished and professional way Arnold, Pawlowski and Royalty produced their pro-Disney rallies easily gave away the Mouse’s influence over the group. One infamous “rah-rah” session was actually staged in the Disneyland Hotel convention center. Though 4000 people were in attendance singing the praises of the Walt Disney Company, it was the Anaheim HOME team, with its dozen volunteers, carrying signs that trumpeted “Disney Greed” as they picketed out in front of the hotel, that got all the TV coverage.

It seemed that no matter what the Mouse tried to do to turn around Wescot it just couldn’t catch a break. Take, for example, the giant parking garage that Disney was planning to build for the expanded Disneyland resort. Through extensive lobbying in the US House and Senate, the Mouse was able to persuade Congress in the summer of 1994 to pick up $25 million in construction costs toward the project. Seems like a pretty clever thing to do, right?

Not in light of what happened next. Later that fall, word got out that Representative Bob Carr (D. – Michigan), one of the authors of that appropriations bill, had accepted sizable campaign contributions from several senior Disney executives. Mind you, nobody did anything illegal. But it still didn’t make the Mouse — or Westcot — look good.

Euro Disney and Scaling Back

In the meantime, big problems were flaring up elsewhere the Disney empire. Euro Disney, what many Mouska-fans had figured would be a sure-fire success, floundered immediately after its April 1992 grand opening. It took Walt Disney Attractions president Judson Green and a cadre of accountants almost 18 months to clear up the resort’s cash flow problems. Finally, in October 1994, a workable financial restructuring plan was in place and Euro Disney, now renamed Disneyland Paris, slowly inched its way out of the red.

Now, it’s important to understand that in the 18 months it took to get the Euro Disney bail-out strategy in place, Michael Eisner really lost his taste for huge ambitious Disney theme park projects. He saw how Euro Disney had been dragged down by the six luxury hotels that surrounded the theme park and thought: “I’m never going to overbuild another Disney resort ever again.”

So the word came down in Spring of 1993. Michael wanted the Imagineers to scale back the Disneyland Resort plans. How far did Eisner want the plan rolled back? The project’s original specs called for 4,600 new hotel rooms to be built within the Disneyland Resort. Westcot 2.0 would feature only 1,000 new hotel rooms.

Spacestation Earth? Gone. In its place was a new icon: a 300-foot-tall, tapered, white spike. At its base, the spike featured a 35-foot-tall, blue-and-green, revolving globe. Not exactly awe inspiring sounding, is it?

The Mouse also had to make numerous changes to its original Disneyland Resort master plan to appease the irate locals. It seems that Disney, on their Westcot overview site plan map, listed the company’s plans for parcels of property the Mouse didn’t actually yet own.

As you might guess, this last bit of news truly ticked off the owners of the Melodyland Christian Center and the Fujishige strawberry fields. Both of these parcels had been listed as possible locations for the Disneyland Resort’s second giant parking garage. This was odd, given that neither owner had any intention of selling his property to the Mouse.

In a particularly fiery letter dated June 1993, Carolyn Fujishige stated that her family “would never sell [its] property to the Disney Company or to anyone that is affiliated in any way to the Walt Disney Company.” Of course, one must remember never to say never. The Fujishige family, giving in after decades of pressure from the Mouse, finally sold its 52+ acres to the Walt Disney Company in August 1998 for an estimated $90 million. (I wonder what Carolyn’s cut of that windfall was? Anyhow …)

Making Westcot Go Away

On and on, year after year, Westcot’s problems kept hammering away at Eisner, draining his confidence and raising his doubts about the project. All he had wanted to do was recreate Orlando in Anaheim. How had this seemingly simple plan get thrown so far off track?

In the end, Eisner turned to his new hatchet man, Paul Pressler. A bright, young executive who had worked wonders with the company’s retail division, Pressler had recently moved over from the Disney Stores to head the Disneyland Resort.

Eisner told Pressler: “I’m tired of all the mess and bad press that’s associated with Westcot. Make it go away.”

So Pressler did.

On the day before Disneyland’s 40th birthday, Pressler called in the local media and broke the bad news: Disney was abandoning its plans to build Westcot, as well as scaling back all previously announced expansion plans for Disneyland.

When pressed for information about the Mouse’s future plans for Anaheim, Pressler said, “We’re going to build a second gate, absolutely … Our (Eisner’s / Pressler’s) vision is consistent. Make Disneyland the best resort we can. Certainly a second resort is part of that vision. My job is to figure out how to do it.”

Does that sound ominous?

It should.

Coming Up With a New Plan

Westcot was dead. Long live Westcot.

Eisner and his Imagineers had tried to do something bold, something ambitious in Anaheim. That didn’t fly with the locals or, in the end, make that much financial sense for the company.

But now the clock was ticking. CalTrans had already begun work on a multi-million dollar face-lift of Interstate 5. Once this six-year-long lane-widening, bridge-building and exit-ramp-constructing project was completed, folks could once again be able to zoom down the 5 to Anaheim to see …

What? Disney had persuaded the state to put all that money into highway improvements to help support their new expanded resort. Now that plan was in ruins. The Mouse had better come up with something quick. Otherwise Governor Pete Wilson and those fine folks up in Sacramento are going to be plenty pissed.

As you might understand, the pressure was on as Eisner held a design summit up at his Aspen retreat late that fall. Chief among those in attendance were senior Walt Disney Imagineering (WDI) officials Marty Sklar and Ken Wong, Disneyland President Paul Pressler as well as Imagineering rising star, Barry Braverman.

Braverman had recently come to Eisner’s attention because of the exemplary job he’d done putting together the “Innoventions” project at Epcot Center in Walt Disney World (WDW). Using just his tongue and a telephone, Braverman had persuaded many major American corporations to pay the Mouse to build and staff exhibits of their new products. By doing this, Barry had rethemed and redressed Future World’s entire Communicore area for virtually no money.

Sure, Epcot’s “Innoventions” might have looked more like a mall than a theme park attraction. What did that matter? Guests seemed to like the place. More importantly, it had been inexpensive to build and was even cheaper to run. That made Braverman look like a genius in Eisner’s eyes. Which is why Michael invited Barry to join WDI’s senior staff at this meeting in Aspen. Eisner was hoping that Braverman might be able to work some more of his budgetary magic on the Disneyland expansion project.

From the very start of the charrette, the group agreed about what Westcot’s main problem had been: The plans for Disneyland’s second gate had just gotten too big, and too unwieldy. In attempting to make sure the expansion plans met with the high quality of the existing park in Anaheim (arguably the best theme park in the whole Disney chain), the Imagineers had let the project get out of control.

This time around, the Mouse wouldn’t try and top America’s original theme park. Eisner wanted a second gate for Anaheim that the company could build quickly, but was still affordable. He wanted this new theme park to be a modest companion to Disneyland, rather than its flashy competitor. But, most importantly, this second Anaheim theme park had to be able to generate a huge cash flow for the Walt Disney Company from the very first day it opened.

Designing the Second Park

Let’s go over those design parameters again, shall we? Easy to build, but cheap to do. Must compliment — not compete with — Disneyland. And must be able to turn a profit as soon as the place opens.

With that assortment of meager ingredients, could you cook up a great theme park?

Well, at least the Imagineers tried. They talked about doing a smaller version of Disney Seas (too costly) or doing a scaled back Disney-MGM Studio theme park. (Why would folks want to visit a fake movie studio, when there are real ones to tour 30 miles up the road?) They also looked at building just Future World or just World Showcase. But — if they built that — guests would just complain that Anaheim had a half-assed version of WDW’s Epcot.

It was obvious that none of the ideas that Disney had used for its previous theme parks would work in this situation. So the team began attacking the problem from another angle: What was it that was missing from Disneyland? Why do guests leave the resort and continue their Southern Californian vacations elsewhere?

Well, that one seemed obvious. People left Disneyland because they wanted to see more of California. They wanted to walk along the Boardwalk at Venice Beach. They wanted to hike through the Redwoods in Sequoia National Forest. They wanted to ride the killer roller coasters at Magic Mountain, and take the tram tour at Universal Studios Hollywood. In short, these vacationers wanted to sample everything else the State of California had to offer.

For a moment, Eisner and his design team just sat there, blinking at each other. The answer to their problem couldn’t be that obvious, could it? A theme park that celebrated California. A place that recreated — in miniature — the best that the Golden State had to offer. Guests would no longer have to leave Anaheim to continue their Californian adventure (Oooh! Hang on to that! I think we just tripped over the title!). Everything they were looking for, and more, would be right next door to Disneyland.

That’s all Eisner had to hear. “That’s it,” he said. “Let’s build it.”

And that — swear to God — is how the concept for Disney’s California Adventure (DCA) theme park was born.

California Adventure

The project quickly went into overdrive from there. Since Pressler and Braverman were the first to suggest a California-based theme park, Eisner put them in charge of developing it. This, as events continue to unfold, might have proven to have been a mistake.

Braverman, who was just coming off his first big success with WDW’s “Innoventions” project, was anxious to see his star continue to rise within the Walt Disney Company. Eisner wanted a cheap park? Fine. Braverman planned to budget Disneyland’s proposed second gate so tightly that the blueprints would squeak.

But Pressler was also an ambitious man. He too was already plotting his next move up the Disney corporate ladder, perhaps parlaying his Disneyland presidency into something further up the food chain. But, to do that, he’d really have to deliver the goods on the Disneyland second gate project.

So Pressler took Braverman’s initial budget estimates … and slashed them by a third.

Okay, so now we’ve got two ambitious people, each out to impress upper management by delivering a low-budgeted project on a high-speed timetable. Can you say “recipe for disaster”? Sure you can.

No Imagineers for California Adventure?

Pressler and Braverman got the project off on the wrong foot when they announced that they didn’t want “Disney’s California Adventure” designed by WDI. Instead, they wanted Disneyland’s second gate to be created by the same folks who designed WDW’s hotels: the Disney Development Company (DDC).

What was the deal here? The Imagineers had, somewhat unfairly, taken the rap for all the cost over-runs Disney racked up on Euro Disney. Never mind that Eisner himself had suggested dozens of last minute changes to that park that had tacked on tens of millions of dollars in construction costs to the project. When the red ink started flowing in France, Uncle Mikey needed someone to blame. (Guess who he picked?) Pressler and Braverman wanted to deliver “Disney’s California Adventure” on time and under budget. Since DDC had a better reputation inside the company for meeting its deadlines and controlling costs, Pressler and Braverman wanted to give the park to it to develop.

When word of this got out, the Imagineers hit the roof. For over 40 years, WDI had designed every theme park, ride and attraction the Walt Disney Company held ever built. Now their jobs were to be usurped by the same guys who brought us the Dolphin and the Swan hotels at WDW?

No way.

Veteran Imagineer Chris Caradine (best known as the designer of WDW’s Pleasure Island) did more than just complain about this injustice. He circulated a letter to all of WDI’s senior architects, condemning Pressler and Braverman’s cost control maneuver. He then had all of these Imagineers sign the letter, which he then personally hand delivered to Eisner.

Concerned that his senior Imagineering staff was about to revolt, Eisner got the message. He called Braverman and Pressler into his office and told them that they had to use Imagineers to design Disneyland’s second gate.

This was the first of several short-sighted decisions that Pressler and Braverman made concerning “Disney’s California Adventure.” Individually, none of these decisions were bad enough to sink Disneyland’s second gate. But combined?

Well, let’s just say that there are a lot of folks at Walt Disney Imagineering who view DCA as an almost fatally flawed project.

Problems with Disney’s California Adventure

What exactly are the project’s problems? Some point to Pressler and Braverman’s decision not to develop many new rides and shows for DCA, but opting instead for a lot of attraction recycling.

While it was undoubtedly more cost-effective to take shows that have already proven popular at other Disney theme parks (like Disney-MGM’s “Kermit the Frog presents MuppetVision 3D” and Animal Kingdom’s “It’s Tough to Be a Bug”) and redress them a bit to fit in DCA, is this really the best long-range strategy?

Isn’t it possible that using old WDW shows could actually have a detrimental effect on Disneyland Resort’s attendance levels?

Think about it.

Wasn’t Eisner’s main reason for building a second gate at Disneyland to turn the company’s Anaheim holdings into a vacation destination like Walt Disney World? But why would folks from the East Coast fly all the way out to California just to see shows that they’d already seen — years earlier — in Orlando?

Don’t get me wrong. “MuppetVision 3D” (WDW debut: May 1991) as well as “It’s Tough to Be a Bug” (WDW debut: April 1998) are both fine shows. And there are millions of people west of the Rockies who’ve never seen these attractions and will happily make a special trip to Disneyland just to see Kermit and Flick in 3D.

But if Disney really wants to turn Anaheim into a destination resort like WDW, recycling old shows from Walt Disney World probably isn’t the smart way to go. Adding fresh new rides and attractions that are exclusive to DCA is the only way to guarantee tourists from both coasts will make a point of frequenting the park.

Speaking of rides, another problem a lot of Imagineers have with DCA are those off-the-shelf carnival-style attractions being used in Paradise Pier.

But it’s not for the reason you think.

Sure, the rides over here might look hokey and cheap. (And I can’t help wondering how Orange County feels, having spent all those millions, renovating and expanding its convention center into a state-of-the-art meeting facility, only to have Disney build a deliberately chintzy looking Ferris wheel and roller coaster in front of it.) But the rides are supposed to look that way, folks. This part of DCA pays tribute to those old amusement piers you used to find along the California coast.

And I know that it’s popular to bash this part of the park on the Web.

But I won’t.

Why? Because I like it. I think that Disney’s done a great job of recapturing the look and feel of an old turn-of-the-century seaside amusement park.

But you know what the real irony is? All the old cheesy-looking amusement piers disappeared because squeaky clean theme parks like Disneyland drove them out of business. So now here’s the Mouse, bringing the amusement pier back from the dead, with all its grubbiness intact.

But what do the Disney dweebs on the Web do? Complain loudly about how “cheesy” Paradise Pier looks. It’s supposed to look cheesy, guys. Get it? And — off-the-shelf or not — those old fashioned carny rides you’ll find along on DCA’s Paradise Pier will be a kick to ride.

Capacity

The real problem is capacity. These old fashioned rides are slow to load and unload. Even with their projected painfully short ride times (Example: Guests will supposedly only get 90 seconds to savor the low-tech thrills of the “Orange Stinger”), there’ll still be huge lines over in Paradise Pier.

Why? Because, on opening day, DCA is only going have only 22 rides and attractions. But Disney’s own attendance projections show that, on a typical summer day, 30,000 guests will be wandering around DCA, looking for things to do.

Editor’s Note: This article is an adaptation of an original Jim Hill Media Five Part Series “California Misadventure” (2000). Disney’s California Adventure opened on February 8, 2001 and years later saw a complete overhaul in 2012.

Think about it. Are you really going to be happy, having paid $40+ a head to get into DCA, only to stand in a two hour long line just to ride “Mullholland Madness?”

This is what worries the older Imagineers. During that first crucial summer of operation, guests will undoubtedly exit DCA — having spent most of their day standing in very long lines for the all-too-short attractions — then go home to tell their friends and neighbors about what an awful time they had at Disney’s new theme park. This is why WDI is pressuring Disney management to begin DCA’s Phase II construction NOW.

Pressler and Braverman honestly believe that they’re improving Disney’s bottom line by bringing DCA in on time and under budget. But where will the great savings be if Disney has to turn around and immediately begin pumping millions into the park in a desperate attempt to boost its hourly ride capacity?

WDI has reportedly repeatedly warned Disney’s top management team about DCA’s potentially fatal flaws. Privately, Eisner has evidently acknowledged that Disneyland’s second gate could be in for a rough couple of years. Even so, he expects DCA to make a lot of money for the company as well as eventually grow into a worthy companion to Disneyland.

Well, here’s hoping.

Myself? I’m hoping that — as I stroll into DCA on opening day — that the theme park is at least as intriguing as the story of its development and construction.

Doesn’t seem very likely now, does it?

THE END – for now…

Want more behind-the-scenes Disney stories? You can also hear more stories on The Disney Dish podcast, where Jim Hill and Len Testa explore Disney news and park history. Listen now at The Disney Dish on Apple Podcasts.

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Film & Movies

The Best Disney Animation Film Never Made – “Chanticleer”

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This article is an adaptation of an original Jim Hill Media Three Part Series “The Chanticleer Saga” (August 2000).

Creating a “Don Quixote” Disney Animated Film

For over 60 years, Walt Disney Studios has been trying to turn Cervantes’ satiric stories about the Knight of the Rueful Countenance – “Don Quixote” – into an animated feature. Different teams of artists — in 1940, 1946 and 1951 respectively — have taken stabs at the material, only to be tripped up by the episodic nature of Don Quixote’s tale.

In the early 2000s, it looked like the Mouse might actually pull it off. For Disney had assigned Paul and Gaetan Brizzi — best known as the resident geniuses at Disney Feature Animation France — to tackle the project.

(I know, I know. There are a lot of really talented artists who work for Disney Animation. But — trust me, folks — the Brizzis really are geniuses. Do you remember that jaw dropping opening of “Hunchback of Notre Dame”? That was storyboarded by Paul and Gaetan. How about the “Hellfire” sequence from the same film? That was them too. And Stravinsky’s “Firebird Suite” in “Fantasia 2000”? Yep. That’s the Brizzis again. See what I mean? Geniuses …)

Well, Paul and Gaetan labored mightily for months on “Don Quixote,” turning out elaborate and immense storyboards for the proposed film. We’re talking huge pieces of conceptual art here, folks. Three feet by four feet, done all in pencil. Images that took the breath away of even the most jaded of animators.

But all this artistry was for naught. Management at Disney Feature Animation took a look at all the conceptual material the Brizzis had assembled earlier this year. Even though Paul and Gaetan’s storyboards were beautiful, the brass still took a pass on the proposed film.

Why for? A number of reasons, really. Cervantes’ stories — in spite of their fanciful images of windmills turning into giants and humble country inns becoming castles — don’t really lend themselves to animation. Don Quixote’s adventures tend to start and stop a lot. So it’s hard to turn a series of amusing anecdotes into a coherent dramatic narrative.

Plus the Brizzis take on the material? Intense. Dark. Very adult. Their version of the story actually frightened some of the suits in the Team Disney building. So Tom Schneider thanked Paul and Gaetan profusely for their efforts, then quietly pulled the plug on the project.

So all those great inspirational drawings by the Brizzis came down off the cork board, got carefully packed away, then sent off to the morgue … excuse me, “Animation Research Library” (ARL) … and got tucked away in a drawer someplace.

But that’s okay, folks. Because sometimes when they’re feeling creatively blocked, Disney animators will go down to the ARL and start burrowing through the files. What are they looking for? Images that startle. Drawings that inspire. Pictures that make you say “God, what a great idea! I wish I’d thought of that.”

Years from now, animators at the Mouseworks will be saying that very same thing when they come across Paul and Gaetan’s “Don Quixote” artwork. But do you know which conceptual art file Disney’s artists — top animators like Andreas Deja, even — request to see the most nowadays?

Would you believe it was for a Disney animated film that was to have featured fowl?

The Best Film Disney Never Made

Yep, nearly 40 years before Rocky and Ginger made their great escape in Dreamworks SKG / Aardman Animation’s “Chicken Run,” Disney proposed starring chickens in a feature length ‘toon. But these weren’t going to be common English hens. Walt was interested in exotic birds. Parisian poultry.

What was the name of this proposed film? “Chanticleer.” That name alone is enough to make animation historians sigh ruefully. Why for? Because this proposed animated film occupies a very unique spot in toon history. It may just be the best film Disney never made.

Source Material – “Chantecler” by Cyrano De Bergerac

What was the problem here? Well, to understand what went wrong with this proposed film, you have to go back to its source material: Edmond Rostand’s comedy, “Chantecler.” Edmond — best known today as the author of “Cyrano De Bergerac” — stitched together a slight story about a vain little rooster who thought that only his crowing could cause the sun to rise. Though it was set in a barnyard, “Chantecler” was actually a sly satire of pre-World War I French society bean. In spite of its satiric underpinnings (or maybe because of them) Rostand’s play became a favorite with European audiences — where it played to packed audiences for years.

“Chantecler” – 1937 Disney Project

Okay, now we jump to 1937. Walt Disney Studios is just about to finish work on their first feature length animated film, “Snow White and the Seven Dwarfs.” And Disney is casting about for ideas for the company’s next feature length cartoon when someone says “Hey, Walt. You ever hear of that play, ‘Chantecler’?”

Walt gets a quick run-down of Rostand’s plot and likes what he hears. He particularly thinks that the barnyard setting filled with farm animals will lend itself to lots of great gags for the movie. So Disney puts two of his top storymen — Ted Sears and Al Perkins — to work adapting the play to the animation format.

A few weeks later, Sears and Perkins get back to Walt with bad news. Try as they might, they can’t turn Rostand’s play into toon material. Ted and Al gripe that the pre-World War I satire will be too highbrow for American audiences. More importantly, they just can’t come up with a way to make the proposed film’s central character — the vain rooster, Chantecler — into a sympathetic character.

Walt then proposed folding the story of “Chantecler” in with another French fable the studio was toying with animating, “The Romance of Reynard.” This story — actually a collection of eleventh century European folk tales and poems — featured Reynard, a clever fox who was always tricking greedy nobles and peasants out of their ill-gotten gold. After all, what better way is there to make a vain rooster sympathetic than to give him a strong enemy? Someone like — say — a tricky fox?

So Disney’s story people took another whack at adapting “Chantecler” to the screen, this time using Reynard the Fox as the rooster’s enemy. (About this same time, folks at the Mouse House also americanized the name of the project. Which is how “Chantecler” became “Chanticleer”. Anyway …)

But even with the new villain on board, “Chanticleer” still wasn’t quite coming together. Sure, the barnyard setting and the farm animals featured in the story gave Disney’s artists plenty of funny stuff to work with. And they produced plenty of wonderful conceptual drawings for the proposed project. But — in the end — “Chanticleer”‘s story was still very weak and the main characters not terribly sympathetic. So, Walt reluctantly shelved the project.

“Chanticleer” Proposed Revivals

But — in the years ahead — Disney would periodically pull “Chanticleer” off the shelf and ask his artists to take another whack at the material. The project was revived no less than than three different times in the 1940s alone (1941, 1945 and 1947). In fact, many of the drawings done for the late 1940s version of the film provided inspiration for Disney’s 1973 animated feature, “Robin Hood” (Which — not-so-co-incidentally starred a clever fox that tricked greedy nobles out of their ill-gotten gold.)

Still, after all this effort, Disney had yet to turn “Chanticleer” into the makings of a successful animated feature. So — as the 1950s arrived — Walt decided to shelve the project for good (or so he thought). He then turned his attention to other more pressing projects — like Disneyland.

Marc Davis, Ken Anderson, and “Chanticleer”

Okay. Now we jump to early 1960. Ken Anderson and Marc Davis have just about finished work on “101 Dalmatians” and they’re excited. They know they’ve produced a film that really moved feature animation into the modern age. Both through its use of the Xerox process to transfer the animator’s drawings to cels as well as the film’s sketchy layout and design, “101 Dalmatians” is light years ahead of the studio’s previous feature, the stodgy “Sleeping Beauty.”

And the characters! Thanks to the Xerox process, the artistry and power of the lead animator’s original drawings really shines through now. That’s why Cruella seems so vibrant, so theatrical. That’s Marc Davis drawings in the almost raw you’re seeing up there on the screen there.

Marc was eager to build on the theatricality of Cruella. He wanted feature animation to next tackle a project that would allow Disney’s artists to really go for broke. Swing for the fences. Do something that would dazzle and entertain a modern audience.

So what did Marc have in mind? Davis — who was a huge fan of musical theater — wanted to do the animated equivalent of a big Broadway musical. Something with great songs and lots of colorful characters.

Does this sound familiar, kids? It should. Nearly 30 years later, Howard Ashman and Alan Menken actually pulled this off when they collaborated with Disney Feature Animation to create “The Little Mermaid.” That wildly successful 1988 film provided the template for all the animated projects that follow, “Beauty and the Beast,” “Aladdin,” et al. And here was Marc Davis — 28 years ahead of his time — trying to get Disney to do this very same thing. Life’s funny sometimes, isn’t it?

Anywho … So what does one base a big Broadway- style animated musical on? Well, Marc and Ken looked through all of the stories Disney currently had in development — but didn’t find anything that they liked. Which is how they ended up in the morgue … excuse me … “Animation Research Library” … looking at the studio’s abandoned projects.

That’s when Marc came across all the great concept art that had been previously done for “Chanticleer.” Looking over all these colorful drawings of chickens and Reynard the Fox, Davis had a brainstorm. He turned to Anderson and said “You know, I think we could really do something with this …”

But first they had to win Walt over to their idea.

Getting Walt’s Approval for “Chanticleer”

When Ken and Marc told Disney that they wanted to revive the “Chanticleer” feature idea, Walt was initially thrilled. After all, he’d been trying to make a movie made out of Rostand’s play for over 20 years at this point. But then Disney hesitated for a moment.

“What about the plot?,” Walt asked.

“No one’s ever been able to pull a decent cartoon out of this play yet. What are you two going that’s finally going to make this thing work?”

“Simple,” Marc said. “We’re not going to use the play. Ken and I aren’t even going to read the play. We’ll take the bare bones of the story and just make something up.”

It was a pretty audacious way to try and adapt a well-known story to the screen. But Disney loved the idea. (So much so that when the studio began working on a cartoon adaptation of “The Jungle Book,” Walt’s only advice to the story team — after tossing a copy of Rudyard Kipling’s book in the middle of the story conference room table — was to say “Here’s the novel. Now the first thing I want you to do is not read it.”)

Creating an Original Story for “Chanticleer”

So Ken and Marc holed up in an office at Disney Feature Animation for months, doing character sketches and playing with various story ideas. The first thing they did was abandon all the work that the studio had done previously on “Chanticleer.” Their hope was that — by getting a fresh start — they might be able to come up with something original: a light-on-its-feet satiric cartoon comedy. Something similar to Frank Loesser’s 1961 Broadway hit, “How to Succeed in Business Without Really Trying” — a show that made a lot of clever, pointed jokes but never put them across in a mean spirited way.

Chanticleer – The Hero

The film’s hero had to be — obviously — Chanticleer, a well meaning but not terribly bright rooster. He — and all the other chickens that lived in his village — honestly did believe that the sun came up only because Chanticleer’s crowing awakened it every morning. The ladies of the village all swooned at the sight of the handsome young ***. The men in the village all wanted to be his best friend. (Think of Chanticleer as a kinder, gentler version of Gaston from “Beauty and the Beast.”)

In fact, Chanticleer is so well liked that the people of the village decide to elect him Mayor. Naturally, all that power goes to his somewhat empty head. So Chanticleer starts nagging the hens to produce more eggs … which — of course — annoyed the ladies.

Reynard – The Villain

Enter the villain: Reynard the Fox. A shady character in a battered top hat, Reynard has a pencil thin mustache and continental charm. But behind those smooth words and those heavily lidded eyes, this fox is nothing more than a slick con artist — always playing the angles, always on the make.

The Plot of “Chanticleer”

Quickly sizing up Chanticleer’s sleepy village as a fruit — ripe for the plucking, Reynard sweet-talks some of the ladies of the village just so he can learn the lay of the land. The fox quickly ascertains that the chickens are unhappy under the rooster’s stern leadership and that the hens long to have a little fun.

That’s all Reynard has to hear. He slips out of town, only to return the very next day with his dark carnival. Run entirely by creatures of the night (owls, bobcats, moles, etc.) and birds of prey (vultures), the villagers have never seen anything like it. So the chickens stay up all night — singing, dancing and playing games of chance. When morning comes, the hens are entirely too tired to lay any eggs.

Chanticleer views the chickens’ behavior as civil disobedience, as a direct challenge to his authority. So he orders Reynard and his carnival to leave the village at once. The fox responds by saying that he thinks it’s time for a change in leadership in town. That’s when Reynard then announces that he’s running for mayor of the village.

Alright. I know. This doesn’t exactly sound like an award winning plot. And truth be told, it actually gets sillier from this point in: Chanticleer gets suckered into a pre-dawn duel with a Spanish fighting ***. (The Spaniard — as it turns out — is secretly working for Reynard.) Chanticleer is so busy trying not to get killed in this fight that he doesn’t notice that the sun has risen without his crowing that morning.

After the fight, Chanticleer realizes that he’s been a complete ass. He doesn’t control the sun anymore than he can control the other chickens in his village. Yet — because of his sincerity and newly humble nature — the villagers find it in their hearts to forgive him.

Working together, Chanticleer and the rest of the chickens rid the town of Reynard and his dark carnival. From that point forward, Chanticleer becomes the kind, good-hearted, thoughtful leader that the villagers had always hoped he’d be. Every morning, he still crows — not to wake the sun, mind you. But to wake his friends so that they can begin yet another day in their beautiful little French town.

Character Designs and Concept Sketches

Yes. Again, I know. The story sounds silly. Far too thin to support a feature length film. But what you haven’t seen are all the great characters Marc and Ken came up with to people this odd little story. Marc drew literally hundreds of concept sketches which show beautiful French hens decked out in their turn-of-the-century finery. Each of the villagers has a hat, coat or cape. Wearing glasses or clutching canes, they stare up at you — with their bright eyes and wide smiles — out of the concept sketches and seem to scream: “Animate me!”

These stylized characters — with their wonderful period costumes and stylized comic design — would have actually helped Anderson and Davis pull “Chanticleer” off. For Marc and Ken were really hoping to do something ballsy, something original with this film. They envisioned “Chanticleer” as an animated equivalent of a French farce. Something so light on its feet and fiercely funny that you never notice the elephant sized holes in the plot.

Music and Score for “Chanticleer”

Music too would have played a huge part in this film. Marc actually planned for the entire introductory sequence of “Chanticleer” to be done in song. Characters would have entered, literally lugging scenery to help set the stage for the show. Much in the style of Howard Ashman and Alan Menken’s “Belle” opening number for “Beauty and the Beast,” the villagers would have sung about Chanticleer:

“… We love him so, ’cause he brings the sun up, you know …”

Disney to Get Out of the Animation Business

The ironic part of all this was — as Marc and Ken were laboring to create a film that would move Disney Feature Animation into the 1960s — Disney’s accountants were trying to convince Walt to stop making cartoons entirely.

I know that nowadays – when an animated feature can make way over $100 million – it must sound strange that the Walt Disney Company had ever considered getting out of the animation business. But it’s true, kids.

At the time (1960 / 1961), Disney had already produced some 17 feature length animated films. Roy tried to persuade Walt that these were more than enough toon titles to adequately stock the studio’s film library. Studies had shown that Walt Disney Productions could release a different cartoon classics (“Snow White and the Seven Dwarfs,” “Pinocchio,” “Cinderella,” et al) each year and still make a healthy profit off the old movies. So there was really no sense in the company wasting any additional moneys making new animated films.

Shut Down Animation and Create Walt Disney World – Roy’s Attempt

Walt at first strongly resisted this idea. But Roy knew just what cards to play. He had heard that his brother was toying with building another Disneyland somewhere in the United States. Roy also knew that this park — which was supposed to be at least ten times larger that the original Anaheim project — was going to be expensive.

“You’d have all the money you needed to get started on your new park,” the elder Disney suggested, “if you just shut down feature animation.”

Walt again hesitated. For this was truly a tempting offer. All the money he needed to get started on his second park. Plus the cash necessary to fund the project that Disney was really interested in in those days: audio animatronics. Never mind that old, two dimensional stuff in “101 Dalmatians” and “Sleeping Beauty.” The three dimensional animated figures that Wathel Rogers and the other guys at WED were working on — the birds, that Chinaman’s head — that was what really intrigued Walt back then.

Disney had always been a forward thinking guy. He may have loved nostalgia, but he was also eager to tackle new projects, try new things. Compared to audio animatronics, animation did seem kind of old fashioned. But did Walt really dare to shut down Disney Feature Animation?

For weeks, the younger Disney debated the idea with his elder brother, Roy. In the end, Walt just couldn’t bring himself to do it. Walt Disney Productions’ financial security had initially been built on the popularity of the company’s animated movies. To stop making these fine family films entirely would just send the wrong message to the entertainment industry. So it just didn’t seem prudent to totally pull the plug.

Walt Agrees to Scale Back Disney

But what Walt did agree to do was to try scaling back animation production at the studio. Instead of a new animated feature every two years (the pace the company had tried to meet throughout the 1950s), Disney agreed to let Roy reconfigure things so that a new toon would come out once every four years.

The trouble was the studio currently had two animated films in active development: Bill Peet’s adaptation of T. H. White’s Arthurian fantasy, “The Sword and the Stone” and Marc Davis and Ken Anderson’s “Chanticleer.” To meet Roy’s new animation business plan, one of these projects was going to have to be shut down.

Guess which movie hits the cutting room floor?

Cancelling “Chanticleer” – “Sword and the Stone” Moves Forward

Without Bill Peet, Marc Davis or Ken Anderson’s knowledge, Walt brought himself up to speed concerning the current status of both projects. He did this by slipping into the animation building after hours, going into Peet, Davis and Anderson’s offices after they’d gone home for the day and examining all the pre-production art they’d produced for “The Sword in the Stone” and “Chanticleer.

After reviewing all of the conceptual material, Disney quickly came to one conclusion: In spite of the film’s heavy reliance on magic, it looked like “The Sword in the Stone” would be the easier (read that as cheaper) of the two films to produce. It was strictly a numbers thing.

  • “Sword”‘s cast was smaller and mostly human — which made its characters easier to draw.
  • That film’s story — though episodic in nature — also seemed to have a bit more heart than “Chanticleer.” Wart, from “Sword”, was an underdog that an audience could care about, root for. Chanticleer was … well … a pompous, preening rooster who thought the sun only rose because he crowed every morning. This was not exactly a character that an audience could immediately be expected to warm up to.
  • “Sword in the Stone” had no elaborate musical numbers to stage, nor would its characters need big name celebrities to successfully voice their parts.

The final decision seemed like a no brainer. Bill Peet’s “The Sword in the Stone” would be the safer (read this also as cheaper) of the two films to produce.

So Disney would have to pull the plug on “Chanticleer.”

Telling Davis and Anderson

Now came the tough part. Walt was fond of both Marc and Ken. He knew that these guys had labored for the better part of a year in their attempt to turn “Chanticleer” into an animated feature. But Disney just didn’t have the heart to tell them that all of their hard work was for naught, that their film wouldn’t be going into production.

In the end, Walt couldn’t bring himself to tell Davis and Anderson that “Chanticleer” was canceled. So he didn’t. He let a member of Roy’s staff — with a mumbled aside — do the dirty work for him.

The Last Pitch Meeting

Marc knew he was in trouble the moment he saw where Walt was sitting.

Normally — at pitch meetings like this — Disney liked to be down front, dead center. Walt wanted to be as close to the action as possible, ready to leap up and act out a funny bit of business or quickly point out where the project had gone off track.

But Walt wasn’t sitting down front for the “Chanticleer” meeting. He quietly took a seat at the back of the room and avoided all eye contact with Davis and Anderson. The seats in the front row? They were all taken by “Roy’s Boys” — executives who worked on the financial side of the studio.

Marc and Ken quickly exchanged worried glances. But then, gathering his courage, Davis stepped to the front of the room and began his pitch for the proposed animated film.

No sooner had the phrase: “The hero of our story is Chanticleer, a rooster…” left Marc’s lips when one of Roy’s boys muttered to his co-horts: “A chicken can’t be heroic.”

Then Marc knew. 30 seconds into his pitch, “Chanticleer” was already dead in the water. All of Davis’s wonderful character sketches. All of Ken’s beautifully rendered backgrounds. None of that stuff mattered. This movie was never going to get made.

Still Marc pressed on — hoping against hope that he could win this audience over to the idea of doing an all-animated Broadway style musical that starred a chicken. No dice. The people attending this pitch session were polite but indifferent. For they knew what Anderson and Davis didn’t: That Walt had already canceled “Chanticleer.” He just hadn’t gotten around to telling them yet.

When the session was over, those in attendance shuffled out silently — not saying a word.

That includes Walt. Especially Walt.

Fallout from the “Chanticleer” Pitch Session

A week went by and Davis nor Anderson heard nothing from nobody. They just sat in their offices, shell-shocked at how badly the “Chanticleer” pitch session had gone.

Ken’s colleagues at Feature Animation gave these two a wide berth, avoided these two veteran animators like the plague. No one wanted to be associated with a development team that had failed that miserably in a pitch session for a proposed animated feature.

Only Davis and Anderson knew that they hadn’t really failed. They were certain that “Chanticleer” — as they designed it — would have made a wonderful animated film. Sure, it would have cost a bit more to make, taken a lot longer than “Sword” to produce. But audiences would have loved the finished product.

Only this time around, there wasn’t going to be a finished product. For some reason, the accountants — not Walt — were now calling the shots at Walt Disney Studios. And that meant an ambitious, expensive animated feature like “Chanticleer” was never going to make it off the drawing board.

What hurt most was not hearing from Walt. Walt — the guy who’d so strongly encouraged them to take this approach with the material. Walt — the guy who’d seemed so eager to get a “Chanticleer” movie made. Walt — the guy who sat in the back of that pitch session and didn’t say a word.

For a week, Marc waited by the phone — hoping that his boss would call and explain what the hell was happening. Why Roy’s Boys were suddenly deciding which features Disney’s animators could and couldn’t make.

Finally, the phone did ring. And — yes — it was Walt. But there was no explanation. No apology. Just a job offer.

Davis Gets a Job Offer at WED – No Mention of “Chanticleer”

“Marc,” Walt said, “Those guys at WED aren’t very good at staging gags. People have been complaining that Disneyland’s shows have gotten kind of humorless. Do you think you could go over to Glendale and help them out?”

That was it. No “I’m sorry I let the accountants torpedo your film.” No “You and Ken did a really great job. It’s just not the right time to make this movie.” No “That was the best work you guys ever did. I’m truly sorry that we can’t make this movie.” Just “Could you go over to Glendale and help those guys out?”

So Marc — because of his strong sense of personal loyalty to Walt Disney — went over to WED and helped those guys out. And he never returned to Feature Animation.

But — In the 17 years he stayed in Glendale working at Imagineering –Davis helped create some of the greatest theme park attractions the Disney theme parks had ever seen: “The Jungle Cruise.” “The Enchanted Tiki Room.” “It’s a Small World.” “Great Moments with Mr. Lincoln.” “The Carousel of Progress.” “Pirates of the Caribbean.” “The Haunted Mansion.” “The Hall of Presidents.” “County Bear Jamboree.” “America Sings.”

All of them great shows. Each of them displaying that distinctive Marc Davis touch.

But Marc never entirely forgot about “Chanticleer.” It was — to borrow a tired phrase that almost every angler uses — “the big one that got away.” The great film that would have really put a cap on his career as a master animator.

Ah, well … It wasn’t meant to be, I guess.

“Chanticleer” Nods, Easter Eggs, and References

Mind you, this didn’t stop Davis from folding characters and concepts he created for “Chanticleer” into his work at WED. Take another look at those singing chickens in “America Sings.” Do they look familiar? They should. Those birds belting out “Down by the River Side” are modeled after the feathered French hens would who have played the chorus in “Chanticleer.”

And it wasn’t just Marc that kept trying to recycle pieces of this proposed film. His character sketches for the aborted 1960s version of “Chanticleer” were so good, they quickly become the stuff of legends around Disney Feature Animation. Artists would repeatedly go down to the morgue (Excuse me. “Animation Research Library”), pull out the full color, beautifully rendered drawings Marc made for the movie and just marvel at them.

These drawings were so good — in fact — that veteran Disney animator Mel Shaw pulled them out in 1981 to try and sell Disney management on the idea that it was finally time for the studio to make “Chanticleer.” Hoping to improve the proposed project’s chances, Shaw worked up a story treatment that stressed the rooster’s heroic qualities — making him “the most MACHO (chicken) in all of France.”

Mel also threw together an inspiring set of pastel and watercolor conceptual drawings as he tried to sell the studio on making his vision of the film. But the folks running Walt Disney Productions in the early 1980s were more cautious and conservative then “Roy’s Boys” were back in 1960. They quickly shot down the idea of the studio ever doing “Chanticleer” as a full length feature.

When word got out that Disney had once again rejected the idea of doing “Chanticleer” as an animated feature, one man rejoiced. That man’s name? Don Bluth.

Don Bluth and Aurora Productions

Two years earlier, Bluth had made a very public break from the animation operation at Walt Disney Productions. Tired of the heads of the studio constantly cutting corners, always going for the safer choices, Bluth — one of the most talented young animators Disney Studio had at the time — bailed out of Burbank. He left his cozy corporate nest, taking 15 or more of Disney’s top young animators with them.

These folks started a new animation studio, “Aurora Productions.” Their mission: to make great animated films like Walt used to do. Movies like “Pinocchio” and “Bambi.” With strong storylines and full animation. Not tired, half-hearted films like “Robin Hood” and “The Aristocats.”

“The Secret of Nimh”

Right out of the box, Aurora Productions did make a great animated film. Maybe you’ve seen it … “The Secret of Nimh?” This film has everything a hit movie should have: A solid, moving story with superb animation. Characters you care about. Big laughs. Great action sequences. A beautiful score.

Yep, “The Secret of Nimh” had everything that a hit film should … everything except an audience. In spite of receiving tremendous reviews, “Nimh” really didn’t do all that well at the box office and quickly faded from sight.

But still — buoyed by those great reviews (as well as those encouraging phone calls from Spielberg and Lucas) — Bluth remained hopeful. Maybe someday — if he played his cards right — Don might get his shot at turning “Chanticleer” into a great animated film.

“Chanticleer” becomes “Rock-a-Doodle”

For — during his 10 year long tenure at the Mouse House — Bluth too had been down to the morgue (Aw … forget it!) and seen Marc’s drawings. That’s why he knew that a truly fine animated film could be pulled out of Rostand’s barnyard comedy.

10 years later, Don did get his chance at turning “Chanticleer” into a feature length animated film. And while it would be nice to report that Bluth did want Disney couldn’t: turned this French satire into a successful cartoon … that’s not exactly what happened, kids.

What went wrong? Well, for starters, Bluth’s version of “Chanticleer” — entitled “Rock-a-Doodle” — moves the story to America and turns this French vain rooster into … well .. sort of a feathered Elvis.

Then there’s the problem with the villain. Bluth knew that if he borrowed Disney’s proposed antagonist — Reynard the Fox — that it would be too obvious where he had cribbed his original source material from. So Bluth opted to create an all new villain for his “Chanticleer” cartoon: the Grand Duke (voiced by Christopher Plummer), an owl who wanted Chanticleer out of the way so that the sun would never rise again and the world would be forever shrouded in darkness.

Alright, so that’s exactly not the greatest motivation for a movie villain. There’s still lots to like about Bluth’s “Rock-a-Doodle.” Mouse fans will be pleased to hear that old Disney favorites like Phil Harris and Sandy Duncan provide voices for characters in the film. And — as a sly tribute to the original author of “Chanticleer,” Edmund Rostand — Don named the little boy/cat who drives the action in the movie Edmund.

Box Office Indifference for “Rock-a-Doodle”

Unfortunately, audiences in April 1992 (when “Rock-a-Doodle” finally made its stateside debut) weren’t feeling as kindly toward Don Bluth as I did. They greeted the film with indifference. “Rock-a-Doodle” got lousy reviews, did terrible box office and quickly sank like a stone.

So — since Don Bluth Productions turned out such a mediocre “Chanticleer” movie — that’s the end of the story, right? No one will ever again attempt an animated version of Rostand’s play, correct?

Not necessarily.

Andreas Deja

Modern Disney master animator Andreas Deja remains a huge fan of Marc Davis’ conceptual work for “Chanticleer.” In Charles Solomon’s great book about Disney animated features that never quite made it off the drawing board, “The Disney That Never Was,” (Hyperion Press, 1995), Deja is quoted as saying:

Marc designed some of the best looking characters I’ve ever seen — these characters want to be moved and used.

Deja’s obsession with this material continues. In April 2000 — as part of the “Tribute to Marc Davis” that was held at the Samuel Goldwyn Theater in Hollywood — Andreas took a few moments to show the crowd some of Marc’s drawings from “Chanticleer.” As he looked up at the images on the screen, Deja remarked:

It’s kind of sad that this movie was never produced; the studio decided to do ‘Sword in the Stone’ instead. Which is also a very good movie, but wouldn’t it have been nice to see these characters come to life? Apparently, at that time, the studio felt — according to Marc — that it would be too difficult to develop sympathy for a chicken. I don’t think so. I have sympathy for these guys.

Andreas Deja

He added, while still looking up at the pictures, “One of these days, I’ll have to sit down and do a few pencil tests of these characters — just to see them move.”

Maybe one day Disney will put together a test that finally convinces the accountants who are running the Walt Disney Company that there’s a great film to be made from Marc Davis’ “Chanticleer” conceptual material.

Here’s hoping, anyway.

Want more behind-the-scenes Disney stories? Dive deeper into the magic with Fine Tooning podcast, where Jim Hill and Drew Taylor explore animation news and history. Listen now at Fine Tooning on Apple Podcasts. For exclusive bonus episodes and even more insider content, check out Disney Unpacked on Patreon.

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Why Disney’s Animal Kingdom’s Beastly Kingdom Was Never Built

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This article is an adaptation of an original Jim Hill Media Three Part Series “Is DAK’s Beastly Kingdom DOA? (December 2000).

You can park your car in the “Unicorn” parking lot.

You can buy your admission ticket at a ticket booth with a huge dragon’s head on it.

And — for a while there — you could even catch a glimpse of a fire-breathing monster as you took a cruise along Discovery River.

So how how come it’s more likely that we will see real unicorns or dragons before the we ever see a “Beastly Kingdom”?

What happened? Why did Walt Disney World decide to scrub its years-in-the-making plans for expansion of its animal theme park? Why table what would seem to be a sure-fire addition to Disney’s Florida resort?

The Price Tag on Building a New Land

Those who have been following the Walt Disney Company’s over the years will not be be surprised to learn that the projected high price tag for building “Beastly Kingdom” factored heavily in upper management’s recent decision to postpone indefinitely any major expansion of Disney’s Animal Kingdom. After all, if times are so tough for the Mouse that they have to lay off the Magic Kingdom’s marching band as well as Epcot’s fife-and-drum corp, what are the chances the company would be willing to spend $200 to $300 million to add a new land to DAK? Slim to none.

Mind you, Mickey was perfectly willing to pony up the $100 million necessary to build the Animal Kingdom Lodge . But that’s different. That’s a hotel. That 1307 room resort starts making money for the Walt Disney Company the moment it opens.

But “Beastly Kingdom?” Exit surveys suggested that — even if Disney went forward with the construction of Beastly Kingdom, Walt Disney World wouldn’t see a large enough increase in attendance at WDW’s fourth theme park to justify the cost of actually building “Beastly Kingdom.”

Guests Wanted to See Unicorns and Dragons at Disney’s Animal Kingdom

The real irony here is that one of the only reasons Disney’s Animal Kingdom ever got built was that way back in 1993, guests who were surveyed about ideas for a fourth WDW theme park responded strongly to the notion of having a place in Florida where they could see unicorns and dragons.

Want to hear what folks were told about “Beastly Kingdom” back then? What follows is an excerpt from an exact transcript of an early marketing presentation on Disney’s Animal Kingdom. It describes in great detail the fun that would have been had in this part of the proposed park:

Beastly Kingdom Marketing Presentation (1993)

Beastly Kingdom is the realm of make believe animals, animals that don’t really exist, out of legends, out of fairy tales, out of storybooks. Like our legends and fair tales about imaginary animals, this land is divided into realms of good and realms of evil.

The evil side is dominated by DRAGON’S TOWER, a burned, wrecked castle inhabited by a greedy, fire breathing dragon. He hordes a fabulous treasure in his tower chamber. The castle is also inhabited by bats who speak to us from their upside down perches. The bats have a plan. They enlist our help trying to rob the dragon and fly us off on a wild chase. At last, we meet the fire-breathing dragon himself and barely escape un-barbecued.

The good side of this land is ruled by QUEST OF THE UNICORN. An adventure which sends us through a maze of medieval mythological creatures to seek the hidden grotto where the unicorn lives. There is also FANTASIA GARDENS. A gentle musical boat ride through the animals from Disney’s animated classic, “Fantasia.” Both the crocodiles and hippos from ” Dance of the Hours” and the Pegasus, fauns and centaurs from Beethoven’s “Pastoral” are found here.

Sounds pretty impressive, yes? Those WDW guests surveyed back in 1993 thought so. They identified “Beastly Kingdom” — with its mix of roller coasters and imaginary animals — as the number one reason that they’d want to visit this proposed fourth theme park.

Opening Disney’s Animal Kingdom is Real Animals

So why wasn’t “Beastly Kingdom” part of Disney’s Animal Kingdom when the park opened on April 22, 1998?

Again, cost played a big part in delaying construction of this highly anticipated land.

But DAK’s future planning had to be factored in too.

After all, it took the Walt Disney Company three years and $800 million just to get “Phase One” of DAK open. And — since the park’s name actually had the word “animal” in it — the Imagineers felt that opening day guests would want to see some actual live animals. So the majority of DAK’s capitalization was poured into building the Africa and Asian safari areas.

After that … well, someone had to make a decision. Disney’s Animal Kingdom was supposed to celebrate all animals: the live ones, the extinct ones, as well as the imaginary. The African and Asian enclosures would take care of the live animals.

But — in doing that — Disney blew through most of DAK’s initial budget. There was only enough money left to build one more land.

Which should the Mouse go for? Dragons or dinosaurs?

“Dinosaur”, Frustrated Imagineers, and Roller Coasters

In the end, the deciding factor here was the money the Disney Company had already blown on the soon-to-be-released computer animated film, “Dinosaur.” Even back in 1995, the Mouse had already invested upwards of $30 million into production of this movie. (Current estimates suggest that Disney may have spent as much as $150 million to finish this film, making “Dinosaur” even more expensive than James Cameron’s infamously over-budget 1997 epic, “Titanic.” ) Eisner wanted to make sure that Disney’s “Dinosaur” movie made a return on that investment, so he insisted that DAK feature an attraction that heavily hyped the forthcoming film.

That decision angered Joe Rohde and the other Imagineers on the Disney’s Animal Kingdom project. After all, one of the real reasons that DAK was being built was to keep WDW guests from leaving property to go visit Busch Gardens – Tampa Bay.

And what was Anheuser Busch’s Florida theme park best known for? Its animal displays and its killer roller coasters. With African and Asia, Disney had all the animals it needed. But where were the coasters?

“Dragon’s Tower” at Beastly Kingdom

According to Disney’s Animal Kingdom’s original plans, “Dragon’s Tower” was to have been this park’s signature attraction. That’s why the dragon was featured dead center in DAK’s logo. After guests visited WDW’s fourth theme park, this was going to be the ride they raved about the folks back home about.

What was so special about “Dragon’s Tower?” This high tech thrill ride would have been the Walt Disney Company’s first in-park use of an inverted roller coaster. This attraction would have also featured the largest AA figure ever built for a Disney theme park. The angry jewel encrusted dragon found in the ride’s finale — belching fire and smoke at your car as you zoomed on by — would have easily dwarfed any of the dinos found in “Countdown to Extinction” (AKA the “Dinosaur” ride).

But Eisner insisted that it was more important that DAK feature an area that synergized with the upcoming “Dinosaur” film.

“Beastly Kingdom” would have to wait ’til DAK’s “Phase Two” … which, back then, was to have been completed no later than Spring 2003.

Phase One – “Beastly Kingdom” Easter Eggs

So — with this understanding that “Beastly Kingdom” hadn’t been cancelled, but merely postponed — WDI agreed to scale back their initial plans for Disney’s Animal Kingdom. But, even as they mapped out plans for the “Phase One” version of DAK, the Imagineers deliberately put in some pretty broad hints of the fun yet to come when “Beastly Kingdom” finally opened. That’s why you can park your car in the “Unicorn” lot as well as buy your tickets at the dragon headed ticket booth.

Dragon on Discovery River

As for that fire-breathing dragon found in the cave down along Discovery River … before cost over-runs in other areas of DAK severely cut in the proposed budget for this part of the park, that make-believe monster was just one of many fantastical show elements that would have been found along this part of the river. That whole stretch of Discovery River was supposed to be one big coming attraction for “Beastly Kingdom.”

Had the Imagineers gotten all the money they were originally supposed to get, here’s what you would have experienced after your boat pulled away from the dock and began its cruise around Discovery River:

As you passed under the main bridge leading into Safari Village, you would have seen that the water ahead was littered with the shattered lances and crumpled armor of a great many fallen knights. But what horrible fate could have befallen all of these brave adventurers? A roar from the nearby cave offers a clue.

As your boat floated past the opening of the cave, you would have seen a duplicate of the dragon found in the cavern under Le Chateau de la Belle au Bois Dormant at Disneyland – Paris. Only WDW’s version would have been a lot more active than France’s sleepy monster. This dragon would have craned his neck out of the cave, roared at the guests and then breathed fire their way, before once again settling back down to sleep.

At this point, your boat driver would have started to get nervous. He would explain that he was worried that the dragon’s roaring would awaken the Kracken, a mythical Greek sea monster that was known to lurk along this stretch of Discovery River. Sure enough, the water around the boat begins to bubble ominously.

Off to one side, the huge fin of the Kracken suddenly cuts through the water. As the boat begins rocking back and forth, you’re certain you’re headed for a watery grave. Just then, your captain pulls out a lyre and begins plucking an odd tune. As the boat stops rocking and the water stops bubbling, the captain explains that music puts the Kracken back to sleep. Once that it’s safe to move on, the boat continues to head up river.

Just as you round the bend, your captain points off excitedly to your left. There on the shore, you catch a glimpse of a unicorn. The beautiful white creature — shrouded in mist as it stands in a picturesque grove of trees — paws the earth lightly with one hoof and nods its golden horn our way. The unicorn’s only visible for just an instant, but it truly is a beautiful sight.

As your boat pulls up to the dock in Harambe, you and your fellow guests would still be buzzing about the wonders you would have glimpsed on this leg of your adventure of Disney’s Animal Kingdom …

But of course … this didn’t happen. As DAK’s opening day grew nearer and it became obvious that the whole project was going over budget, great show elements like the Kracken and the Unicorn got cut from the “Phase One” version of the park. In the end, there was only enough money left in the budget for put one creature along the entire length of Discovery River.

Again — because Eisner insisted that “Dinosaur” be heavily synergized at DAK — the Imagineers decided to build a full-scale version of Aladar, the heroic iguanadon from the forthcoming film. That’s the AA dinosaur guests glimpsed roaring and splashing at water’s edge as their Discovery River boat floated past Dinoland USA.

Unfortunately, this decision left the other leg of the Discovery River boat cruise a five minute cruise past nothing. So Joe Rohde begged, pleaded and wheedled … and eventually got Eisner to kick in another couple of thousand dollars. With this tiny chunk of change, Joe was able to get the rock dragon that spews water along this part of the river built, as well as a very stripped down version of the park’s fire breathing dragon.

But don’t go looking for an Americanized version of Disneyland – Paris’s majestic AA dragon to be found along this part of Discovery River. Rohde’s Imagineers did the best they could with zero cash. All you’ll find here now is a somewhat dinky cave at water’s edge. As the boats went by, a ferocious roar would echo out of the cave, followed by a burst of flaming propane. These effects hinted that there was a dragon somewhere deep back inside that cave … but guests never really got a glimpse of the thing.

Discovery River Disappointments

As you might imagine, WDW visitors were pretty unimpressed with what they saw along Discovery River once DAK opened. In fact, this was the ride that guests singled out — right from Opening Day — as the worst attraction in all of Disney’s Animal Kingdom. After waiting in line for over an hour to board the boats, they were furious to find that there was virtually nothing to see along the water during their five minute journey to Harambe.

The Imagineers were obviously embarrassed by this situation. It was particularly frustrating to WDI because they knew that they had a solution to the Discovery River problem, ready to go. But Disney management was too cheap to put up the money to make the fixes.

But that had been typical of Disney management’s handling of the whole DAK project. Given the choice between doing things the right way and the inexpensive way, the Mouse always opted to go cheap.

Disney’s Animal Kingdom Opening Day Capacity Problems – “Camp Minnie-Mickey”

Take — for instance — how the Mouse handled the park’s capacity problems. When it became obvious that Asia was not going to ready in time for Disney’s Animal Kingdom’s April 1998 opening, the Imagineers began warning Disney management that DAK would not have a full day’s worth of shows and attractions. After having paid full price for admission, guests were sure to complain if they only got a half day’s worth of entertainment.

Eisner’s solution? Slap in a temporary land, similar to the “Mickey’s Birthdayland” area that the company had created for WDW’s Magic Kingdom way back in April 1988. From its first conceptual drawing right through to the first guest walking into Mickey’s house, “Mickey’s Birthdayland” had only taken 90 days to install.

Rohde and his Imagineers was appalled at Eisner’s suggestion. But — rather than tell the boss that his idea was terrible and that they wanted nothing to do with it — the DAK design team insisted that they were far too busy supervising construction in the rest of the park to work up any new temporary lands.

So Eisner ordered WDW’s entertainment office to take over the project. Using “Mickey’s Birthdayland” as their template, the entertainment staff came up with the concept for “Camp Minnie-Mickey.” Since there was no money available for even the cheapest of off-the-shelf rides, the WDW team opted to build “Camp Minnie-Mickey” around two low budget stage shows and several no budget character encounter areas.

How quickly and cheaply was “Camp Minnie-Mickey” thrown together? Do the float units the characters perform on in “Festival of the Lion King ” look familiar? They should. They’re the exact same parade floats that Disneyland ran up and down Main Street USA during the three year run of its “Lion King Celebration” parade.

Hope for Joe Rohde and Imagineers in Phase Two

Having this rapidly slapped together area sitting alongside lands that they’d spent years designing really irked the Imagineers. But Rohde advised his team to be patient and hold their tongues. After all, once Disney’s Animal Kingdom opened on April 22, 1998 and proved to be a huge success, then WDI would finally get the time and the money necessary to fix all the stuff that was wrong with the park.

Then the Imagineers could get the chance to put back all the stuff that was cut out of Discovery River. Then they could quietly pull the plug on that monstrosity, “Camp Minnie-Mickey.” Then WDI could finally get around to DAK’s “Phase Two” and build Beastly Kingdom.

Well, April 22, 1998 arrived and Disney’s Animal Kingdom opened …

But — after that — things didn’t quite go according to plan.

Eisner’s Expectations for Disney’s Animal Kingdom

Okay, kids — before we get back to the story of how “Beastly Kingdom” ended up on Disney Animal Kingdom’s (DAK) endangered species list — you need to understand what the Mouse’s original expectations were for its fourth Walt Disney World (WDW) theme park.

Here’s what Disney CEO Michael Eisner had hoped would happen when DAK opened on April 1998:

  • Attendance levels would go through the roof at the Magic Kingdom, Epcot, and the Disney-MGM Studios, as a record number of visitors rushed down to Florida to check out WDW’s fourth theme park.
  • Guests who had previously stayed on property at Walt Disney World hotels for four days would now book five day vacation packages — just to be sure that they didn’t miss any of the new shows and attractions that had recently been added to the resort.
  • All this extra guest traffic would result in increased revenues for WDW’s hotels, shops and restaurants — which would have an immediate positive impact on the Walt Disney Company’s bottom line.
  • Eisner and his staff would bask in the glow of the unparalleled success of Disney’s Animal Kingdom for a moment … then get right back to work, brain-storming ideas for WDW’s fifth theme park.

That’s what Uncle Michael had hoped would happen, anyway.

Reality proved to be infinitely harsher.

Walt Disney World Attendance in 1998

In spite of the Mouse’s rosy projections, Disney’s Animal Kingdom — in its first year of operation:

Actually drove down attendance levels at the other three WDW theme parks in 1998.

  • 8% fewer guests visited the Magic Kingdom
  • 9% fewer went to the Disney-MGM Studios
  • Epcot’s attendance levels dipped a startling 11%

What happened? In a word — cannibalism.

How Does Opening a New Theme Park Affect the Other Theme Parks?

“Cannibalism” is the term Disney Company executives use to describe what happens when a brand new theme park opens and begins eating into the attendance levels of the older, more established parks at the same resort.

Epcot Opening

In 1982, when Epcot opened, that park initially cut significantly into the number of guests that annually visited the Magic Kingdom. However — over time — attendance levels at Magic Kingdom bounced back to what they once were after the newness of Epcot had worn off. Meanwhile, Epcot Center began drawing guests all on its own to WDW. In the end, it all worked out just fine.

Disney-MGM Studio Opening

A similar thing happened in May 1989, when the Disney-MGM Studio theme park threw open its gates. For almost a year, attendance levels at the Magic Kingdom and Epcot slumped while guests opted to go to the new WDW theme park rather than visiting their old favorites. But — once again, over time — the situation sorted itself out. Attendance levels at the older WDW parks slowly rose back up to where they once were, as the Disney-MGM Studios began luring millions of new tourists to come see Disney’s Florida resort.

Disney’s Animal Kingdom Opening

The Mouse had been anticipating that — when Disney’s Animal Kingdom opened — that it too would initially bleed guests away from the Magic Kingdom, Epcot, and the Disney-MGM Studios. That’s why Eisner had had the Imagineers add new attractions and/or complete major rehabs to each of the older WDW parks in the 18 months prior to DAK’s opening.

This was Uncle Michael’s brilliant scheme. He honestly believed that — if the Magic Kingdom, Epcot, and the Disney-MGM Studios each had new rides and shows for visitors to see — guests who had come down to WDW just to see Disney’s Animal Kingdom during its first year of operation would still end up of staying on property an extra day or so just to check out all the new stuff at the other parks.

On paper, that really did seem like a brilliant plan. Too bad reality got in the way.

Eisner’s Attendance Plan Doesn’t Go as Planned

What happened to ruin Eisner’s plan? For starters, Epcot’s heavily hyped new thrill ride — GM Test Track — was beset with horrible technical problems and ended up opening a full 18 months behind schedule. So that park really had nothing new to offer to returning WDW guests the year DAK opened.

Over at the Disney-MGM Studios, a much anticipated addition to the park — “David Copperfield’s Magic Underground” restaurant — never made it off the drawing board because the magician’s outside financing for the project disappeared. It would now be months after DAK’s opening before the studio theme park’s next big attraction — an East Coast version of Disneyland’s “Fantasmic” — would be ready to start entertaining WDW visitors.

As for the Magic Kingdom … truth be told, very little thought was put into to adding new shows and attractions to WDW’s first theme park. The Magic Kingdom had always been the favorite with Disney World visitors. Eisner and WDI felt that — what with the recent “Mickey’s Toontown Faire” redo as well as the 25th anniversary parade that was still running daily at the park — there was still plenty of semi-new stuff to entice people into making a return trip to the Magic Kingdom.

So — given all the money the Walt Disney Company had pumped into the Magic Kingdom, Epcot, and the Disney-MGM Studios to counter-act the effects of DAK’s opening — Eisner had anticipated that the attendance levels at WDW’s older parks would only dip by 5% in 1998. He was said to be furious when — almost across the board — attendance fell by almost twice that amount at all three of the other WDW theme parks.

This news immediately put WDW’s management team into crisis mode. The big boys in Burbank wanted attendance levels at each of the older WDW parks driven back up immediately. The managers of the Magic Kingdom, Epcot, and the Disney-MGM Studios reminded Eisner and Company that — in order to do that — they’d need money fast for new shows, parades and attractions. Eisner immediately agreed to free up some funds for the Florida park.

And where did Eisner get the money to create these new WDW shows? You guessed it. He snagged the funds that had been previously earmarked for expansion of Disney’s Animal Kingdom. Specifically, the money that would have been set aside for construction of “Beastly Kingdom.”

“Beastly Kingdom” Defunded – Problems at Animal Kingdom

Rohde and his Imagineers began complaining about the short-sightedness of Disney management’s fiscal planning. With that money gone, it would now be five years or more before there’d be any money in the budget to create any new significant attractions for DAK.

WDW managers admitted that this was true. But — given all the problems that Disney’s Animal Kingdom was having during its initial year of operation — it didn’t seem too wise right now to complain about the park’s future. Unless these problems got resolved quickly, it didn’t look like DAK would have much of a future.

What sort of problems was Disney’s Animal Kingdom having back then? You name it, the park was having problems with it.

Guests Getting Lost at Disney’s Animal Kingdom

Due to the twisty, turny nature of the park’s walkways as well as all the lush vegetation, guests were constantly getting lost as they walked through the park. Disney had to spend thousands on new, bigger signage for the theme park to help guests find their way around the place.

Guests Leaving Disney’s Animal Kingdom Early – Busy in the AM

Then there was all the troubles with DAK’s shops and restaurants. Particularly during the first eight months Disney’s Animal Kingdom was open (when only the African safari adventure was up and running), the Mouse had an awful time getting guests to stay inside the theme park past 4 p.m.

What was the problem? Due to the horrible heat in Florida, most of the animals along the African safari route would go lie down in the shade — disappearing entirely from view — by about 10 a.m. each morning. Once DAK management learned that its African menagerie had begun dropping from sight most days before noon, it quickly put the word out to WDW’s hotels to encourage their guests to visit DAK as early in the day as possible.

This resulted in a completely unworkable traffic flow situation at DAK. By 7:30 a.m. most mornings during that first summer of operation, the park would already be full. By 8 a.m., there’d be a two hour long line in the queue for the African safari ride as well as guests waiting for over an hour to get in to see “It’s Tough to Be a Bug.” Given that so few of Disney Animal Kingdom’s restaurants had been designed to serve breakfast, there were never enough places open at that hour to handle all those sleepy, cranky people looking for food. That first summer at DAK was a complete disaster.

But — as bad as the early morning hours at DAK were — the late afternoon was even worse. Why for? Because the crowds — having blown through Disney’s Animal Kingdom minimal number of shows and attractions in just a few hours — had already left the park for the day. By 4 p.m. most afternoons, you could have fired a cannon down the middle of the street in Safari Village and not have wounded a single soul.

Poor Merchandise and Restaurant Sales

Having the park virtually empty by late afternoon played hell with DAK’s projections for food and merchandise sales. All the managers of the park’s stores and restaurants were begging WDW management for help in turning around their depressed sales. (The folks running the giant “Rainforest Cafe” at the entrance of Disney’s Animal Kingdom were particularly desperate. They had paid big bucks for the right to build this branch of their restaurant chain right outside the entrance to WDW’s newest theme park. But most evenings, barely a third of the cavernous cafe had any guests in it.)

Fixing Disney’s Animal Kingdom with Night-Time Entertainment

WDW management tried to come up with a solution to DAK’s traffic flow problems. But it quickly became obvious that there’d be no quick fixes for this situation. After all, it wasn’t like Disney could do here what they did at Epcot and the Disney-MGM Studios to keep guests in the park at night. Since the lights in the skies and all the noise was sure to frighten the animals, a nightly fireworks display was out of the question.

There was also some talk of creating a special night-time parade to roll through the streets of Disney’s Animal Kingdom and entertain guests after dark. For a time, WDW management even considered bringing Disneyland’s much maligned “Light Magic” streetacular to Florida to provide after-hours entertainment at DAK.

But Rohde and his team of WDI designers quickly killed any talk about night-time streetaculars at Disney’s Animal Kingdom. They pointed out that the park’s streets and trails were just too tight and narrow to allow even the smallest floats easy passage. The Imagineers reminded WDW management how much trouble DAK’s small day-time parade — “The March of the Art-imals” — was having making its way around the park in broad daylight. Imagine how much trouble a similar parade would have making its way around DAK in the dark.

Fix Disney’s Animal Kingdom’s Problem with Attractions – Build “Beastly Kingdom”

Rohde’s team insisted that the solution to the traffic flow problems at Disney’s Animal Kingdom was obvious: beef up the parts of the park that didn’t rely on real animals. That meant adding new shows to Dinoland USA as well as finally building Beastly Kingdom. By adding these additional shows and attractions, WDW management would give guests a real reason to stay at DAK after dark — rather than trying to trick visitors into staying with a lame after-hours parade and/or a smallish fireworks display.

Privately, officials in WDW management agreed with the Imagineers that this was the logical, reasonable way to fix Disney’s Animal Kingdom. The trouble was that the folks back in Burbank weren’t acting reasonably or logically right now. Disney Company management had panicked when they had seen the drastic dip in attendance at WDW’s three other theme parks. Now they were running scared.

And Eisner had already okayed WDW management’s decision to grab the money that had been earmarked for DAK expansion and use it for bolstering sagging attendance at the other three WDW theme parks. That meant that Imagineering had next to no money left to fix all the glaring problems at Disney’s Animal Kingdom. More ominously, it now looked like it would be five years — or more — before WDI could afford to add any significant new attractions to DAK.

It was a very depressing time for the Disney’s Animal Kingdom design team. But — again — Rohde told his Imagineers not to lose heart. He told them that DAK — in particular “Beastly Kingdom” — might still be saved yet.

Competition for Disney – Universal Studios’ Islands of Adventure

For Joe knew that Seagrams / MCA was spending two billion dollars to expand its Universal Studios Florida theme park complex — which was just down the road from WDW. And the centerpiece to this ambitious expansion project was a brand new theme park: Universal Studios’ Islands of Adventure.

Rumors were flying around the theme park community that Seagrams / MCA was spending hundreds of millions of dollars on their new Florida park because they were out to top Disney. Universal wanted “Islands of Adventure” to have such amazing state-of-the-art attractions that this park would top any ride that could be found at Walt Disney World.

Secretly, Rohde and his Imagineers were hoping that Universal Studios’ Islands of Adventure would be a huge success. Why for? Because the Walt Disney Company would then be embarrassed that it didn’t have the best rides in Florida anymore. And then maybe the Mouse would get worried that they were starting to lose guests to the new Universal park.

If that happened … well, then Eisner would finally have to open up his wallet then, wouldn’t he? Just as a matter of pride, he’d have to insist that WDI install the greatest rides that they could come up with at each of the WDW parks. For Disney’s Animal Kingdom, that could only mean that the Imagineers would finally get the chance to build “Beastly Kingdom.”

That was how Joe Rohde hoped things would play out, anyway.

Buzz Around Islands of Adventure Opening

Well, in the spring of 1999, Universal Studios’ Islands of Adventure did finally open up. Unfortunately, it was not quite the roaring success Joe had hoped for.

Worse still, some of the attractions to be found in the new park looked awfully familiar …

December 1998. Everyone at Walt Disney Imagineering (WDI) is abuzz with news about Universal Studios expansion plans for its Florida property.

“I’ve heard that — on opening day — they’re going to have three mega-coasters up and running.”

“Well, I’ve heard that their ‘Spiderman’ attraction is going to blow the doors off ‘Star Tours’ and ‘Body Wars.'”

“That — plus ‘Jurassic Park – The Ride,’ that ‘Dudley Do-Right’ flume thing as well as the ‘Popeye’ raft ride. This new Universal park sound better than anything we’ve got in Florida.”

Were these Imagineers frightened at the thought of all these great attractions being built in a theme park just down the street from WDW?

Hell no. The folks at WDI were thrilled that Seagrams was spending a reported $2 billion to remake their Universal Studios Florida theme park into a Disney quality resort. Why? Because that meant that the Mouse would finally have some serious competition in Orlando.

You see, Disney CEO Michael Eisner is a very competitive guy. He hates to lose — at anything.

If attendance at WDW started to noticeably slip due to the Mouse losing customers to Universal’s new theme park, Michael would have to do something. Eisner’s enormous ego just wouldn’t be able to handle the idea of Disney being No. 2 in the Orlando market.

So he’d turn to the Imagineers and say: “Make the best attractions you can.”

Not “Make the best attraction you can on a limited budget.” (i.e.: WDI’s controversial rehab of Epcot’s “Journey into Imagination” ride. During its three months of operation, the revamped version of that Future World attraction racked up more guest complaints than most shows produce in a year.)

Not “Make the best attraction you can with minimal changes to the pre-existing ride building.” (i.e.: The Magic Kingdom’s “Buzz Lightyear’s Space Ranger Spin” actually runs its ride vehicles along the very same track and layout the building’s previous tenants — Delta’s “Dreamflight” and the unsponsored “Take Flight” — used.)

Not “Make the best attraction that reflects the sponsor’s agenda” (i.e.: Any exhibit you’ll find inside either version of “Innoventions.”)

Just “Make the best attractions you can.” Period.

And WDI would absolutely love to hear Michael Eisner say this.

The Imagineers Finally Able to Build Attractions

For years now, the Disney Imagineers been developing ideas for absolutely killer theme park attractions, only to be told by Disney Company senior management that ” Gee, we’d love to build that … but it’d be too expensive” or “No one else in the industry is doing that” or — worst of all — “We don’t have to try that hard.”

So now — for the first time ever — it appeared that Walt Disney World was going to have some real competition in Florida. And the top guys at the Mouse Works must have been taking Universal’s Islands of Adventure seriously, for — in January 1999 — they ordered WDI to work up a WDW contingency plan.

The purpose of the plan was this: Should Universal’s Islands of Adventure actually begin to seriously nibble away at Disney World attendance levels in 1999, the Mouse wanted a way to quickly recapture those wandering visitors. WDI felt that the easiest way to get folks excited about going back to WDW again was to add a huge new E ticket attraction for each of the four Florida parks. More importantly, they wanted to have each of these rides up and running in time for the kick-off of Walt Disney World’s 30th anniversary celebration in October 2001.

“Fire Mountain” at Magic Kingdom

The Magic Kingdom was to have gotten “Fire Mountain,” a state-of-the-art roller coaster themed around story elements from Walt Disney Pictures’ Summer 2001 animated release, “Atlantis.” What would have truly been intriguing about “Fire Mountain” is that it was to have been the world’s first morphing coaster. Visitors would start their ride seated securely in their ride vehicle. At the midway point in the attraction — as “Fire Mountain” erupted — the bottom would have dropped away from their ride vehicle, leaving the riders dangling from above as they zoomed through the rest of the ride.

“Villain Ride” at Disney-MGM Studios

Over at the Disney-MGM Studios, that park’s signature attraction — “The Great Movie Ride” — would have gotten a massive makeover. In its place, visitors would have been asked to put on 3D glasses before taking a trip through the Chinese Theater’s “Villain Ride.” Here, WDW visitors would have been menaced by three dimensional recreations of Disney’s most famous fiends before the forces of good finally came to their rescue.

“Mission: Space” at Epcot

Epcot would have had its dated Future World “Horizons” pavilion pulled down to make way for the new “Mission: Space” attraction. This cutting-edge ride would use centrifugal force to give visitors the sensation of being blasted out into space. They would also feel tremendous G-forces pressing them down into their seats as well as a brief moment of weightlessness before their ride vehicle made re-entry.

“Beastly Kingdom” at DAK

As for Disney’s Animal Kingdom … well, since it was the least developed of all four of the WDW theme parks, adding just one new attraction wouldn’t have given visitors enough incentive to return to DAK. So the Imagineers opted to go for broke here. They suggested adding a whole new land to Disney’s Animal Kingdom.

Which land? You guessed it, kids. “Beastly Kingdom.”

Disney’s Plan to Counter-Act Universal’s Island of Adventure

Disney Management reviewed WDI’s plan in March of 1999 and agreed to put it into action if … and this is a really big “if” here, folks … it could be proven that Universal Studios’ Islands of Adventure was having a significant detrimental effect of WDW’s attendance levels.

So — for the first time in the history of the Walt Disney Company — the Imagineers actually hoped and prayed for a competitor’s theme park to succeed. For — if Islands of Adventure really had an impact on WDW’s attendance — all of their great new proposed attractions would actually make it off the drawing board.

After two months of soft openings, Universal finally did officially open Islands of Adventure (IOA) on May 28, 1999. Just as the Imagineers had hoped, IOA had it all. Three huge roller coasters. Their state-of-the-art “Spiderman” attraction. Three water-based rides (“Jurassic Park – The Ride,” “Dudley Do-Right’s Ripsaw Falls,” and “Popeye’s Bilge Rat Barges”). Everything a modern theme park needs to succeed.

Well … almost everything.

What was missing?

Crowds.

Was Universal Studios’ Islands of Adventure a Flop?

To this day, no one knows quite what went wrong with the launch of Universal Studios’ Islands of Adventure. Some blame the marketing of the new park and resort, which somehow lead the public to believe that IOA wasn’t a whole new theme park, but rather just a new land that had been added to Universal Studios Florida (USF). (This certainly was a popular explanation within the boardroom at Seagrams. They asked for — and received — the resignations of most of USF’s marketing staff.)

Whatever the reason, the crowds just did not come out for IOA during its first year of operation. Universal’s new theme park under-performed in a spectacular manner, drawing less than half the projected number of bodies Seagrams had said would visit its revamped resort in 1999. Worse still, the limited number of visitors IOA got seems to have all been bodies that the new park lured away from its older Florida theme park. Unconfirmed reports suggest that attendance at Universal Studios Florida may have fallen off by as much as 30% during IOA’s first few months of operation.

But worst of all — at least from the Imagineers’ point of view — is that IOA was having virtually no impact on WDW’s theme parks. As the months went by, it became obvious that — in spite of the $2 billion Seagrams had spent — their revamped resort was having little or no effect on Disney World attendance levels.

Without proof that IOA was impacting WDW’s attendance levels, WDI’s ambitious plans for adding a brand new E-Ticket attraction to each of the Disney Company’s Florida theme parks by October 2001 seemed doomed to failure. Sure enough, Walt Disney Imagineering president Paul Pressler called a meeting at WDW’s WDI headquarters earlier this year to announce a radical rethink of the Florida property’s expansion plans.

Did Walt Disney World Respond to Islands of Adventure?

At this meeting, Pressler said that — since IOA had obviously proven to be a non-threat to WDW attendance levels — there was no reason to go forward with the previously announced aggressive building program. In its place, Paul proposed a significantly spread out schedule as to which Florida Disney theme park got new attractions and when.

Pressler believed that it was now time to prioritize. WDW attraction construction money would be allocated first to whichever Disney theme park in Florida most needed a boost in attendance. That was obviously Epcot, which perpetually had problems drawing visitors back in for return visits. That’s why the Walt Disney Company opted to stage its 15 month-long Millennium celebration inside this Florida park.

Under the new schedule, the first new WDW E-ticket would be built inside on Epcot. “Mission: Space” would still rocket visitors off into the cosmos. Only now these visitors would have to wait ’til 2003 before they got the chance to board Disney’s shuttle simulator.

Next up would be the Disney-MGM Studios’ E-Ticket. However, construction on the “Villain Ride” wouldn’t even begin ’til 2003. Pressler’s plan was to have the “Villain Ride” up and running by May 2004 — just in time for the studio theme park’s 15th anniversary celebration.

After that, “Fire Mountain” would rise up over at the Magic Kingdom in 2006. This volcano-based Adventureland attraction would serve as the centerpiece of WDW’s 35th anniversary celebration.

Then in 2008, Disney’s Animal Kingdom would finally get its new E-Ticket. Just in time for that park’s 10th anniversary, “Beastly Kingdom” would throw open its doors. Visitors would then get to sample the thrills of “Dragon’s Tower” and wander the leafy green maze over at “Quest for the Unicorn.”

Obviously, Imagineer Joe Rohde and his DAK design team were tremendously disappointed with this last bit of news. But Rohde — ever the optimist — tried to stress the positive in this tough situation. “Okay, so it’s going to open 10 years late,” Joe said. “But at least ‘Beastly Kingdom’ will finally be part of Disney’s Animal Kingdom.”

At least, that was the plan … until Eisner got around to visiting Universal Studio’s Islands of Adventure in January 2000.

Eisner Visits Universal Studios’ Islands of Adventure

Eisner and a small entourage quietly toured the park that day, riding most of the major attractions as well as scoping out a lot of the shops and restaurants. After Michael got back to California, he told the Imagineers that he thought that — while IOA wasn’t quite up to Disney standard — the place still looked pretty good.

There was a pause. Then Michael added “But a few of those attractions looked awfully familiar.”

This is where one of the scummier secrets of the theme park industry gets revealed: theme parks regularly steal attraction ideas from one another. Just like in the computer world or the auto industry, industrial espionage is just one of the many ways that theme park companies like Disney, Universal, Six Flags, and the Cedar Fair Corporation try to stay ahead of the competition.

Of course, Disney didn’t help matters by laying off hundreds of Imagineers following the disastrous opening of Euro Disney. Many of these disgruntled former Imagineers walked out the door, carrying with them the plans for the proposed attractions they had been working on when the Mouse let them go.

“Dragon’s Tower” at Islands of Adventure – Disney Imagineer Layoffs Create “Lost Continent”

Among these folks were several Imagineers who had been working on the “Dragon’s Tower” attraction for DAK’s “Beastly Kingdom.” After a few months, these former WDI employees got hired by Universal to work on their proposed second theme park for Florida. They ended up being assigned to work on that park’s “Lost Continent” area.

“You guys got any ideas for attractions for this part of the park?,” their Universal bosses asked.

Indeed they did.

“Borrowed” Ideas for Disney Attractions

Now, before you get all indignant about the idea of Universal stealing ride ideas from Disney, please keep in mind that the Mouse has also been doing it for years. For example: how do you suppose the Skyway and Monorail ended up in Disneyland? Walt saw similar attractions while touring amusement parks in Europe in the 1950s. He decided to “borrow” the concepts of these rides from those European venues for installation at his Anaheim park.

And — while Tony Baxter is universally recognized as a modern master of Imagineering, having come up with the concepts for such classic Disney theme park attractions as “Big Thunder Mountain Railway” and “Splash Mountain” — employees of Knotts Berry Farm are all too willing to point out the similarities between those attractions and Knotts’ “Calico Mine Train” and “Log Ride.” Given that Baxter has admitted to spending a lot of his free time back in the 1960s when he was a Disneyland employee prowling around Knotts, is it possible that Tony could have — just like his hero, Walt — “borrowed” the concepts for these Knotts attractions to use as the basis for “Big Thunder” and “Splash Mountain?”

Anything’s possible, kids.

“Dragon’s Tower” becomes “Dueling Dragons”

Anywho, back to Islands of Adventure … is “Dueling Dragons” an obvious rip-off of “Beastly Kingdom”‘s proposed “Dragon’s Tower” ride? Perhaps. But how can you rip off something that hasn’t actually been built yet?

Some might argue that Universal — being the first theme park company to build a mega-coaster that featured a dragon storyline with a queue area that was themed around a decrepit castle — must now get credit for creating that attraction. Which means Universal effectively owns that ride idea. That would mean that — should Disney ever go forward with their “Dragon’s Tower” attraction idea — the Mouse would now appear to be copying ride ideas from Universal, rather than the other way around.

Never mind that Disney came up with the original idea for a dragon-based coaster. Never mind that Universal may have acquired the concept for their dragon coaster attraction under somewhat questionable circumstances. In the end, all that matters is: Who built the ride first? Since Universal was the first to build a dragon-based coaster, that ride concept now belongs to them.

“Beastly Kingdom” Loses Its Icon – Land Cancelled

And — since Eisner didn’t want it to appear as if Disney was stealing ride ideas from Universal — he asked the Imagineers to remove the “Dragon’s Tower” ride from all future plans for “Beastly Kingdom.” But — without the tumble-down burned-out castle (that would have served as “Dragon’s Tower”‘s show building) to serve as the centerpiece for this proposed addition to WDW’s fourth theme park — “Beastly Kingdom” was left without a “weenie,” a strong visual element that would lure people down into this side of the park. Without “Dragon’s Tower,” “Beastly Kingdom” now seemed kind of pointless.

Dinoland USA Expansion

As painful as it might be, Joe Rohde and his Imagineering team now had to face facts. “Beastly Kingdom” — as they had originally planned it — was dead. WDI would now have to abandon all the witty plans they’d come up with for this part of the park and dream up some new attractions for DAK’s east side.

Mind you, there was no time to mourn “Beastly Kingdom”‘s demise. Rohde and his team were too busy fighting with Disney management over their bargain basement expansion plans for DAK’s Dinoland USA. Assuming that — when Disney’s “Dinosaur” movie opens in theaters later this month — this side of the park will see a huge surge of new traffic, Eisner ordered that several lightly themed off-the-shelf carnival-style rides be added to Dinoland USA to increase capacity.

Rohde was said to be furious when he learned of this plan, particularly since WDI had already put together an elegant expansion plan for DAK’s dino area. He’s reportedly particularly enraged that the name that his Imagineering team came up with for a runaway-mine-car-through-an-abandoned-dinosaur-dig ride — the Excavator — for Dinoland USA’s “Phase II” will now be used for a smallish kiddie coaster Eisner is quickly tossing into the area.

Adding to Rohde’s aggravation: DAK’s ‘temporary’ area — Camp Minnie-Mickey — was becoming all the more permanent as each day went by. Exit polls showed that this area’s “Festival of the Lion King” show was the most popular attraction in all of Animal Kingdom. So popular that Disney had to add additional seats to DAK’s “Lion King” theater to increase the show’s capacity. And — with “Lion King III,” another direct-to-video sequel to the original 1994 film, currently in the works — it could now be years before the “Lion King” phenomenon finally fades … leaving all the land around that once-thought-to-be-temporary theater available again for development.

As you can see, Rohde and his Imagineers didn’t have time to moan over “Beastly Kingdom”‘s loss. They’re too busy fighting with Disney Company management, trying to keep Eisner and Co. from ruining the park with their bone-headed cost-cutting maneuvers.

Editor’s Note: This article is an adaptation of the original three-part series from Jim Hill Media, “Is DAK’s Beastly Kingdom DOA?” (December 2000). Pandora – The World of Avatar officially opened at Disney’s Animal Kingdom on May 27, 2017, in the area originally proposed for Beastly Kingdom.

Will There Ever Be a “Beastly Kingdom” at Walt Disney World?

But is “Beastly Kingdom” really dead? At least for the immediate future, it would seem so. Any ambitious plans the Mouse may have had for expansion of Disney’s Animal Kingdom are now completely on hold.

Why for? Because there’s so much other stuff at DAK that’s currently in urgent need of repair. For example: Conservation Station is thought to be a complete disaster. Visitors repeatedly name that area as their least favorite part of Disney’s Animal Kingdom. So the Imagineers are frantically searching for ways to fix up that facility.

And then there’s Kali River Rapids. Though only a year old, the centerpiece attraction for DAK’s Asia area is already falling apart. There are currently so few of that attraction’s original rafts in working condition that visitors often have to wait as much as an hour in line before there’s a raft available for them to board.

But all those Disney unicorn and dragon lovers out there shouldn’t completely lose heart. Long-time Disney theme park observers know it’s wise never to consider a really great concept for a theme park show or attraction completely dead. For the Imagineers have this awful tendency to recycle abandoned ideas.

Consider Disneyland’s long proposed Discovery Bay. Though Tony Baxter hatched the concept for this Jules Verne-meets-Gold Rush-era-San-Francisco Frontierland expansion back in 1977, it wasn’t until 1992 that elements of this proposed Disneyland addition finally turned up in a Disney theme park. Unfortunately for all those US-based Discovery Bay fans, the park that got the land (DiscoveryLand, to be exact) that was inspired by Tony’s concept art was Disneyland – Paris. But some of Discovery Bay did finally make it off the drawing board.

So who knows? Maybe in ten years or so, some Imagineer may come with a clever way to rework the “Dragon’s Tower” storyline. Perhaps that long rumored South American Disney theme park will have a Sleeping Beauty’s castle with a thrill ride — rather than a walking tour — as its main attraction? Maybe this thrill ride will feature a huge AA version of the Maleficent dragon, snarling and breathing fire at riders as they whiz through the attraction’s finale? Stranger things have happened, kids.

Here’s hoping that — some day, in some way — dragons and unicorns turn up in a Disney theme park.

After all, there’s always room for a little more magic in the Magic Kingdom.

Want more behind-the-scenes Disney stories? Dive deeper into the magic with The Disney Dish podcast, where Jim Hill and Len Testa explore Disney news and park history. Listen now at The Disney Dish on Apple Podcasts. For exclusive bonus episodes and even more insider content, check out Disney Unpacked on Patreon.

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